correct_username
New member
It's not a bug, but sometimes it causes trouble:
Wait while there is some lag on server's side->execute use x something (mmj for example)-> start fight while command is still executing (before you see message "Finished using x something" in CLI). Result: fight will be finished with your default combat action (toss in my example). When it's not appropriate for current fight, it may lead to wasted turn & beaten-up effect.
http://195.70.211.9/files/mmj_lag_macro.png
Expected feature: flag "stop executing use command while in fight", that you may set in ini file and that will be checked before executing default combat action while executing use command. If flag is set and you're in fight, just stop executing use command to allow user solve this issue manually.
Maybe it's already implemented. I just can't find anything appropriate in ini file
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NightBird
Wait while there is some lag on server's side->execute use x something (mmj for example)-> start fight while command is still executing (before you see message "Finished using x something" in CLI). Result: fight will be finished with your default combat action (toss in my example). When it's not appropriate for current fight, it may lead to wasted turn & beaten-up effect.
http://195.70.211.9/files/mmj_lag_macro.png
Expected feature: flag "stop executing use command while in fight", that you may set in ini file and that will be checked before executing default combat action while executing use command. If flag is set and you're in fight, just stop executing use command to allow user solve this issue manually.
Maybe it's already implemented. I just can't find anything appropriate in ini file

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NightBird