phreddrickk
Active member
It looks like the packaged and unpackaged versions of the item are already in!
Here's what we know so far:
- Having the stillsuit equipped in combat (including freeruns) allows you to accumulate sweat. This sweat is different from designer sweatpants sweat.
- Sweat is measured in "drams". You get 3 drams per fight when it's equipped to your active familiar, and 1 dram per fight when it's equipped to a familiar in the terrarium
- There is no known cap on the number of drams of sweat you can have. It does not reset on rollover, but does reset on ascension.
- If you have at least 10 drams of sweat, you can follow the distill link (inventory.php?action=distill&pwd), and from there consume the sweat as booze
- Doing so grants 1 drunkness, and resets your drams of sweat
- Sweat-booze is not an actual item, and as such it bypasses a lot of in-game things associated with booze, such as Ode and the mime army shotglass
- Sweat-booze grants round(drams^0.4) adventures when consumed
- Sweat-booze grants min(100, drams / 5) adventures of the buff "Buzzed on Distillate"
- The modifiers granted by Buzzed on Distillate are related to the pokefam/mummingtrunk tags of the familiars used to feed it. This will require a LOT more spading, but is largely unnecessary for mafia implementation.
- Spading sheet here
- There are a lot more familiar tags than the ones we know about from pokefam and mumming trunk. A lot.
- The modifiers are not deterministic and cannot be predictively tracked. We can anticipate what it'll be before drinking through the distill page
- I am extremely bad at bullet points
I am unlikely to have time to work on any implementation for this (I started a new job !), but the main things we should need are adding the effect, adding tracking (and a pref name) for drams of familiar-sweat, and maybe adding cli commands to check the buff and to drink the booze from the stillsuit.
There may very well be details I've missed, I just wanted to make sure there was a new content post here
Here's what we know so far:
- Having the stillsuit equipped in combat (including freeruns) allows you to accumulate sweat. This sweat is different from designer sweatpants sweat.
- Sweat is measured in "drams". You get 3 drams per fight when it's equipped to your active familiar, and 1 dram per fight when it's equipped to a familiar in the terrarium
- There is no known cap on the number of drams of sweat you can have. It does not reset on rollover, but does reset on ascension.
- If you have at least 10 drams of sweat, you can follow the distill link (inventory.php?action=distill&pwd), and from there consume the sweat as booze
- Doing so grants 1 drunkness, and resets your drams of sweat
- Sweat-booze is not an actual item, and as such it bypasses a lot of in-game things associated with booze, such as Ode and the mime army shotglass
- Sweat-booze grants round(drams^0.4) adventures when consumed
- Sweat-booze grants min(100, drams / 5) adventures of the buff "Buzzed on Distillate"
- The modifiers granted by Buzzed on Distillate are related to the pokefam/mummingtrunk tags of the familiars used to feed it. This will require a LOT more spading, but is largely unnecessary for mafia implementation.
- Spading sheet here
- There are a lot more familiar tags than the ones we know about from pokefam and mumming trunk. A lot.
- The modifiers are not deterministic and cannot be predictively tracked. We can anticipate what it'll be before drinking through the distill page
- I am extremely bad at bullet points
I am unlikely to have time to work on any implementation for this (I started a new job !), but the main things we should need are adding the effect, adding tracking (and a pref name) for drams of familiar-sweat, and maybe adding cli commands to check the buff and to drink the booze from the stillsuit.
There may very well be details I've missed, I just wanted to make sure there was a new content post here