It doesn't recognize that the dreadscroll has been guessed at successfully (manually) and tries to get the knucklebone (which was the last clue) anyway. I am reporting because it bothered me again but I have a vague recollection of having mentioned it before and the impression that it bothers me more than you and/or the fix is not as simple as I might believe.
Probably new, and I'm not sure how this occurred, but I had an unused trail map in inventory and the script kept looking for a key (that wasn't going to drop).
In spite of my complaints, I do appreciate this script in its current state much more than trying to do it all manually or with the wiki to help. Thank you.
Probably new, and I'm not sure how this occurred, but I had an unused trail map in inventory and the script kept looking for a key (that wasn't going to drop).
In spite of my complaints, I do appreciate this script in its current state much more than trying to do it all manually or with the wiki to help. Thank you.