Theraze
Active member
I'd normally mark this as a Feature, but since coinmasters use this property, I think it qualifies as a bug.
Basically, when you finish the war, mafia doesn't mark the war as done unless you look at the island in the relay browser again manually. Since I usually click on the council link, mafia often gets confused about whether or not the war is continuing, sometimes well into aftercore.
Finally decided to track through this, and it appears that warProgress only gets set to unstarted (in ValhallaManager) and all other setting is done as a part of webui/IslandDecorator.
Mafia should mark the war as finished when the Man or Big Lebowski are defeated. The choice adventure that starts the war should mark the war as started. By having these as the war started/finished points, it should detect both through relay browser play as well as through automated adventuring, and coinmasters and zones should be properly marked as available.
Basically, when you finish the war, mafia doesn't mark the war as done unless you look at the island in the relay browser again manually. Since I usually click on the council link, mafia often gets confused about whether or not the war is continuing, sometimes well into aftercore.

Mafia should mark the war as finished when the Man or Big Lebowski are defeated. The choice adventure that starts the war should mark the war as started. By having these as the war started/finished points, it should detect both through relay browser play as well as through automated adventuring, and coinmasters and zones should be properly marked as available.