Suggestion: Warn when adventuring without a familiar

tripwood

New member
Since the Valhalla change, Kol will strip you of your familiar when you re-incarnate. This caused me to blow a 100% run. Not a big deal, but adventuring familiarless sucks.

Maybe a checkable preference in the options?
 
Wow, sweet. That was quick. It will show some sort of warning like clovers on your first adventure without a familiar?
 
If you have played 0 turns and don't have a familiar out, it will warn you. Including if you use non-familiar runaways to start the run, I expect.
 
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