D Darzil Developer Jan 11, 2013 #1 I'm sure this simplifies and complicates all sorts of things, but : Okay, as of now, MCD is treated as normal ML. Any monsters that don't respect it at this point fail to do so because of a different problem. From Jick's post here .
I'm sure this simplifies and complicates all sorts of things, but : Okay, as of now, MCD is treated as normal ML. Any monsters that don't respect it at this point fail to do so because of a different problem. From Jick's post here .
D Darzil Developer Jan 11, 2013 #3 I think some monsters are coded up to ignore it, or at least were previously not affected, so should have been
I think some monsters are coded up to ignore it, or at least were previously not affected, so should have been
Theraze Active member Jan 11, 2013 #4 Like this: Bellhop HP: [min(100,0.8*(min(125,MUS)+ML-MCD))+(ML-MCD)*0.75] Def: [min(125,MUS)+ML-MCD] Atk: [min(125,MOX*1.1)+ML-MCD] P: humanoid bellhop bell (20) Click to expand... The -MCD parts should be removable now.
Like this: Bellhop HP: [min(100,0.8*(min(125,MUS)+ML-MCD))+(ML-MCD)*0.75] Def: [min(125,MUS)+ML-MCD] Atk: [min(125,MOX*1.1)+ML-MCD] P: humanoid bellhop bell (20) Click to expand... The -MCD parts should be removable now.
roippi Developer Jan 11, 2013 #5 I see. edit: it looks like the worm wood is the only place that we had that adjustment? Okay. Last edited: Jan 11, 2013