Bug - Not A Bug Mafia is over-reducing active effects

Nodosaurus

New member
When Mafia runs a set of adventures, it reduces all active effects by 1 per adventure, then does an additional reduction at the end of the run.

To observe this, look at the Skill Casting tab. Look at the number of turns available for any effect, then do a single adventure using Mafia. The number of turns for the effect will be reduced by two.
 
I'm pretty sure mafia doesn't try to track effects counting down, it just relies on charpane/api refreshing to get those updated values.
 
When it parses results, it detects "You gain an effect" and "You lose an effect" and add or removes the effect to the active list - but then, the next time it refreshes charpane or api, as you say, it updates the whole list.
 
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