So, my softcore AT character has been wearing a nurse's hat (hp +300, mp/hp regen) and when i need to finally heal, mafia switches to the Jewel-eyed wizard hat for the -1 MP cost to cast Cannelloni Cocoon which heals me right up to 143 HP instead of the 518 i am expecting. Huh?!? 
Ok, i think i'll fix this by putting the JEW hat in my closet, and everything will work fine, right? Except then mafia halts and says:
I think the preferred method would be for mafia to not see the JEW in inventory and just cast the spell without it, instead of refusing to cast it.
I can manually cast Cocoon from the Relay Browser to get around this, but could it be programmed to not switch out equipment like this just to save -1 MP when casting Healing/Recovery skills? Especially when this is high stat( 85 mox) equipment that can only be worn later in a run where MP preservation isn't such a big deal?
Thanks...

Ok, i think i'll fix this by putting the JEW hat in my closet, and everything will work fine, right? Except then mafia halts and says:
You need 1 more jewel-eyed wizard hat to continue.
I think the preferred method would be for mafia to not see the JEW in inventory and just cast the spell without it, instead of refusing to cast it.
I can manually cast Cocoon from the Relay Browser to get around this, but could it be programmed to not switch out equipment like this just to save -1 MP when casting Healing/Recovery skills? Especially when this is high stat( 85 mox) equipment that can only be worn later in a run where MP preservation isn't such a big deal?
Thanks...