eegee Member Sep 19, 2011 #1 When making the Custom Combat Script, is possible to put multiple location names or multiple monster names? If so, what should I use to delineate them? p.s. I couldn't find the answer here or here.
When making the Custom Combat Script, is possible to put multiple location names or multiple monster names? If so, what should I use to delineate them? p.s. I couldn't find the answer here or here.
roippi Developer Sep 19, 2011 #2 Er.. the wiki link explains that pretty thoroughly. You put each monster's name in brackets, as shown.
Er.. the wiki link explains that pretty thoroughly. You put each monster's name in brackets, as shown.
eegee Member Sep 19, 2011 #3 I understand that, but I would like to merge the same command for multiple monsters/locations. For example: Code: [monster A <delineation> monster B] attack with weapon vs Code: [monster A] attack with weapon [monster B] attack with weapon
I understand that, but I would like to merge the same command for multiple monsters/locations. For example: Code: [monster A <delineation> monster B] attack with weapon vs Code: [monster A] attack with weapon [monster B] attack with weapon
S slyz Developer Sep 19, 2011 #4 You can't. What you can do is: Code: [ monster A ] section monstersAB [ monster B ] section monstersAB [ monstersAB ] attack with weapon Last edited: Sep 19, 2011
You can't. What you can do is: Code: [ monster A ] section monstersAB [ monster B ] section monstersAB [ monstersAB ] attack with weapon
H heeheehee Developer Staff member Sep 19, 2011 #5 Call an ASH script, which does something like "foreach i in $monsters[a, b, c] ... "?
eegee Member Sep 20, 2011 #6 Thank you slyz, I see I missed that in both links. I didn’t realize that there was a “goto” in CSS. That will work just as well. Thanks as well heeheehee, I’ll look into calling an ASH if my scenarios become too complex.
Thank you slyz, I see I missed that in both links. I didn’t realize that there was a “goto” in CSS. That will work just as well. Thanks as well heeheehee, I’ll look into calling an ASH if my scenarios become too complex.