that's about it for now 
It's part of a make bartender-in-the-box idea I have.
If !skull or !disembodied brain exists
{
if !disembodied clover exists
{
sewer dive for trinket
get clover from hermit
if !disembodied clover exists
{
mallbuy 1 clover
}
}
use clover
adventure plains:cemetary post-crypt
}
if !box exists
mallbuy 1 box
if !spring exists
mallbuy 1 spring
if beer lens count < 2
adventure woods:tavern post-quest for beer lens
if meat past count < 10
make 10 meat paste
if !cocktailcrafting kit
mallbuy cocktailcrafting kit @ 500
make bartender-in-the-box

It's part of a make bartender-in-the-box idea I have.
If !skull or !disembodied brain exists
{
if !disembodied clover exists
{
sewer dive for trinket
get clover from hermit
if !disembodied clover exists
{
mallbuy 1 clover
}
}
use clover
adventure plains:cemetary post-crypt
}
if !box exists
mallbuy 1 box
if !spring exists
mallbuy 1 spring
if beer lens count < 2
adventure woods:tavern post-quest for beer lens
if meat past count < 10
make 10 meat paste
if !cocktailcrafting kit
mallbuy cocktailcrafting kit @ 500
make bartender-in-the-box
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