Theraze
Active member
Was thinking today and it would be useful to have an additional optional "Exact" boolean added for the ASH command outfit. If you call
for example, it would try to make you EXACTLY match the checkpoint outfit, and only the checkpoint outfit. Any spots not defined would be emptied. For mafia's built-in outfits, this would unequip familiar items and at least one accessory, even with Brimstone gear, but for custom outfits, this should allow for actually creating unarmed outfits and other such current difficulties.
A different way to do this would be to have custom outfits just work like this always... if a spot is open in your custom outfit, leave it open when the outfit is restored. Just validated now that this currently still happens... saved the 'Backup' outfit with my hands empty, equipped the rib of the bonerdagon, restored 'Backup' outfit, no change. Equipped Knob Goblin elite helm, restored 'Backup' outfit, re-equipped fuzzy busby, still had the rib equipped.
Since the only way to generate a custom outfit is to equip it, and the only way to change it is to delete it, there doesn't seem to be any time where you'd create a custom outfit that wasn't actually exactly what you wanted... at least, not easily and logically.
Code:
outfit("checkpoint", true);
A different way to do this would be to have custom outfits just work like this always... if a spot is open in your custom outfit, leave it open when the outfit is restored. Just validated now that this currently still happens... saved the 'Backup' outfit with my hands empty, equipped the rib of the bonerdagon, restored 'Backup' outfit, no change. Equipped Knob Goblin elite helm, restored 'Backup' outfit, re-equipped fuzzy busby, still had the rib equipped.
Since the only way to generate a custom outfit is to equip it, and the only way to change it is to delete it, there doesn't seem to be any time where you'd create a custom outfit that wasn't actually exactly what you wanted... at least, not easily and logically.