Feature - Implemented Enable item modes on modifier maximizer

Fart Scauce

New member
Basically just recognizing modes as it's own item like
maximize("combat, equip Jurassic Parka (spikolodon mode)",false)
or equip($item[Jurassic Parka (spikolodon mode))
or cli_execute("maximize combat, equip Jurassic Parka (spikolodon mode)").
Mostly just having the function in the maximizer, but enabling regular equip would be pretty cool too.
 
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Yeah, modes aren't items, so $item[Jurassic Parka (spikolodon mode)] isn't a thing.

I guess the way to do it would be equip(item, string) and equip(slot, item, string).
 
It would be nice if we could do this in the actual maximizer. For whatever reason, mafia wants to keep switching to a mode I never use if I'm wearing the parka and don't have a shirt that would give whatever I'm asking for. Mostly when I don't have a +adventures shirt, as there's also no parka mode that gives adventures. The maximizer suggests switching parka modes, for +0 adventures.
 
It would be nice if we could do this in the actual maximizer. For whatever reason, mafia wants to keep switching to a mode I never use if I'm wearing the parka and don't have a shirt that would give whatever I'm asking for. Mostly when I don't have a +adventures shirt, as there's also no parka mode that gives adventures. The maximizer suggests switching parka modes, for +0 adventures.
Maybe I'm misunderstanding, but this should work in the maximizer just fine. It sounds like it is changing your parka mode because the result would be better for the built-in tiebreaker. You can disable tiebreaker with -tie.
 
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