Theraze
Active member
Realized today that the vials of slime from the Sauceror Convention Lobby are conditional (you need to use the bottle of Gü-Gone during the last round) and apparently unaffected by item drop rate increases. According to the wiki on the individual slime pages, the drop rate is about 66% and unaffected by item drop bonuses. According to the wiki on the bottle of Gü-Gone page, the drop rate is about 33%. Obviously both aren't right, showing again why we don't trust everything from the wiki. 
Today with about 170% bonus item drop (so drop rate *2.7) I had 64 drops in my last 106 adventures, which would be in the margin of error for 66% drop rate (~60%).
Today, different character, 22% bonus item drop (so drop rate *1.22) I had 78 drops in my last 115 adventures. This also fits into the margin of error for 66% drop rate (~67%).
All of these were done using only the bottle of Gü-Gone using the custom combat tab as a simple action without noodles, so there weren't any instances where the familiar could have killed the slime without the bottle also being used.
220 adventures is a relatively small sample pool, but it fits with the written data that item drop doesn't affect vial drop rate, as well as that the drop rate is about 66%.
What I'd like to request is a type of drop rate similar to the current 'c' that's not pickpocket-able, but also not affected by drop rate modifiers. This would let us actually look at the summary tab and see that yes, we have a 2/3 chance of getting the vial, not a 3/3, and if you fail to get a drop there or in other areas with similar drops despite massive +item bonuses, it's because TPTB designed it that way, not because mafia is bugged or has wrong data.
Edit: 181 adventures, 120 drops. 66.29% on those adventures. With +166% item drop.

Today with about 170% bonus item drop (so drop rate *2.7) I had 64 drops in my last 106 adventures, which would be in the margin of error for 66% drop rate (~60%).
Today, different character, 22% bonus item drop (so drop rate *1.22) I had 78 drops in my last 115 adventures. This also fits into the margin of error for 66% drop rate (~67%).
All of these were done using only the bottle of Gü-Gone using the custom combat tab as a simple action without noodles, so there weren't any instances where the familiar could have killed the slime without the bottle also being used.
220 adventures is a relatively small sample pool, but it fits with the written data that item drop doesn't affect vial drop rate, as well as that the drop rate is about 66%.
What I'd like to request is a type of drop rate similar to the current 'c' that's not pickpocket-able, but also not affected by drop rate modifiers. This would let us actually look at the summary tab and see that yes, we have a 2/3 chance of getting the vial, not a 3/3, and if you fail to get a drop there or in other areas with similar drops despite massive +item bonuses, it's because TPTB designed it that way, not because mafia is bugged or has wrong data.
Edit: 181 adventures, 120 drops. 66.29% on those adventures. With +166% item drop.
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