Theraze
Active member
Currently, the check for unknown monsters is looking for stats that are set to 0. Which was great, until Manuel came along with his 'factoids' about the sleeping knob goblin guard apparently having stats of 0. Grr.
If unknown monsters could read as -1 instead, it would clearly differentiate which monster stats are unknown and which are just laughably weak. Until TPTB add a monster with negative stats.
If unknown monsters could read as -1 instead, it would clearly differentiate which monster stats are unknown and which are just laughably weak. Until TPTB add a monster with negative stats.
