taltamir
Member
The special bounty to get 6 hickory daiquiris from Sorrowful Hickories in the Clumsiness Grove has some weirdness about it in base kol which in turn causes issues with mafia's automation
1. When you defeat a sorrowful hickory there is no message from baseline kol about receiving one and advancing the bounty, it doesn't show up in inventory either but I think none of the bounties do?
2. Defeating a sorrowful hickory does actually silently increment the number of hickory daiquiris found according to the bounty hunter hunter interface, and you can successfully complete this bounty by just killing 6.
The issues this causes in mafia:
A. If using automation set to get 1 filthy lucre, it will auto abort after every single sorrowful hickory fought with the error message that it failed to drop expected bounty item.
B. Daily deeds /inventory seems to be confused a bit since it actually decrements 6 of this non existing item when you turn in the bounty. But this is utterly trivial and not worth bothering with. I am only listing it for completeness sake
I am going to file a bug report, and hopefully it will start dropping the item. But if not, then a workaround could be to check the bounty hunter hunter every time that expected item did not drop to see if he reports an increment in the bounty progress.
1. When you defeat a sorrowful hickory there is no message from baseline kol about receiving one and advancing the bounty, it doesn't show up in inventory either but I think none of the bounties do?
2. Defeating a sorrowful hickory does actually silently increment the number of hickory daiquiris found according to the bounty hunter hunter interface, and you can successfully complete this bounty by just killing 6.
The issues this causes in mafia:
A. If using automation set to get 1 filthy lucre, it will auto abort after every single sorrowful hickory fought with the error message that it failed to drop expected bounty item.
B. Daily deeds /inventory seems to be confused a bit since it actually decrements 6 of this non existing item when you turn in the bounty. But this is utterly trivial and not worth bothering with. I am only listing it for completeness sake
I am going to file a bug report, and hopefully it will start dropping the item. But if not, then a workaround could be to check the bounty hunter hunter every time that expected item did not drop to see if he reports an increment in the bounty progress.
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