ASH doesn't seem to like what I'm trying.
I'm trying to do things like this:
if(!item_amount(myItem))
doStuff();
if(!equipped_amount(myItem))
doOtherStuff();
if (!adventure(my_adventures(), myLocation()))
abort("Something went wrong!");
Can any of these be done or do I have to use awkward constructions to get the logic I want?
I'm trying to do things like this:
if(!item_amount(myItem))
doStuff();
if(!equipped_amount(myItem))
doOtherStuff();
if (!adventure(my_adventures(), myLocation()))
abort("Something went wrong!");
Can any of these be done or do I have to use awkward constructions to get the logic I want?