Bug - Waiting for Info 8572 - Checkpoint doesn't re-equip chefstaff

Fluxxdog

Active member
When the CLI command "checkpoint" is executed and you have a chefstaff equipped with a special sauce glove, if the glove is taken off and the "outfit checkpoint" command executed to put it back on, it does not re-equip the chefstaff.

This causes a secondary bug: Mafia reports the chefstaff is still equipped. I don't know if it should be separate or not as it may just be caused by the "checkpoint" bug.
 
The bug is that mafia does not recognize the loss of a chefstaff as a result of unequipping the glove.

In the relay browser, unequip the glove and copy-paste the frame's html here. That'd show the message which KoL needs to recognize. It might save someone from needing to create a Sauceror without Spirit of Rigatoni.
 
In the relay browser, unequip the glove and copy-paste the frame's html here.

I am not the OP. Html from removing sauce glove with chefstaff equipped:
HTML:
<center><div id="effdiv"><table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><table><tr><td align=right>Item unequipped:</td><td><img style='vertical-align: middle' class=hand src='http://images.kingdomofloathing.com/itemimages/glove.gif' onclick='descitem(368427432)'> <b>special sauce glove</b></td></tr></table><p>You drop your chefstaff...</td></tr></table></center>
 
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