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  1. eegee

    ZLib -- Zarqon's useful function library

    I've tried different file encodings, EOLs, and browsers. I wasn't able to upload a .txt.
  2. eegee

    Harvest – A highly customisable farming script

    Well I can't see anything wrong with those buffs :confused:. Does it happen every time or was it a once off thing?
  3. eegee

    Harvest – A highly customisable farming script

    What effects are you requesting in HAR_Buffbot_Buffs.txt? One of them might be causing the problem.
  4. eegee

    EatDrink.ash: Optimize your daily diet (and see how your old diet stacks up).

    You can call it from a script: import "EatDrink.ash"; SIM_CONSUME = true; // or false eatdrink(fullness_limit(), inebriety_limit(), spleen_limit(), false); // or true to overdrink or if you want, you can add the following alias to the CLI: alias ed => ashq import "EatDrink.ash"; boolean...
  5. eegee

    Harvest – A highly customisable farming script

    Using a macro in the Harvest Combat.ash consult script.
  6. eegee

    Harvest – A highly customisable farming script

    You are too kind, it was my pleasure.
  7. eegee

    Harvest – A highly customisable farming script

    Here is a fixed version you can use until Banana Lord updates his version. EDIT: here is also an updated image for that first page that shouldn't be blurry
  8. eegee

    Harvest – A highly customisable farming script

    That might be because of the way the browser resizes the image. The screenshot's original size is 804px × 490px and it is being scaled down to 800px × 488px. I'd recommend trying to resize it to 800px × 488px or something smaller. To do that, you can use IrfanView with a good resize filter like...
  9. eegee

    ZLib -- Zarqon's useful function library

    Thanks zarqon for narrowing down the problem I was having. I can confirm that after a fresh opening of mafia, "_spec" would return 0.0 for anything until "whatif" was called at least once. I've gone and added "whatif" to my login script for now.
  10. eegee

    ZLib -- Zarqon's useful function library

    As of build r10052 all calls to numeric_modifier("_spec","<anything>") seem to be breaking silently. For example numeric_modifier("Item Drop") works but numeric_modifier("_spec","Item Drop") doesn't. EDIT: on second thought, this is actually more of a problem with KoLmafia than zlib
  11. eegee

    Harvest – A highly customisable farming script

    Now that you mention it, I've just realised that the jumping in the ball pit and buying chips from Snack Machine in clan rumpus room wasn't actually useful for farming. I was needlessly calling them. ..and thank you for such a friendly response :D
  12. eegee

    Harvest – A highly customisable farming script

    I have some requests/suggestions: Could you please lift the "Clan VIP Lounge key" requirement for getting a buff from the hatter? When 'Finishing up for the day', is it possible to either include using free fights (such a clubbing seals) or to allow calling a script so can I automate that...
  13. eegee

    Universal Recovery Script

    Scratch that idea, I just ran 200+ turns doing the same thing as yesterday and I couldn't get the error. It must of been an anomaly.
  14. eegee

    Universal Recovery Script

    I'm a level 37 Seal Clubber clear of Ronin, my guild is open, and mafia is allowed to buy from either the mall or NPC Stores. I've gone and added a few lines in the script to output the state, and I'll see if I can reproduce the error.
  15. eegee

    Universal Recovery Script

    I just checked my map and its contents are correct. However, there are 21 items whose minimum MP is equal to zero. I don't know the code, but could it be that perhaps one of those items was selected?
  16. eegee

    Universal Recovery Script

    I got the following error today:Division by zero (Universal_recovery.ash, line 1572)
  17. eegee

    Hey Veracity, Happy Birthday!

    Hey Veracity, Happy Birthday!
  18. eegee

    Is it possible to delineate monster names?

    Thank you slyz, I see I missed that in both links. I didn’t realize that there was a “goto” in CSS. That will work just as well. Thanks as well heeheehee, I’ll look into calling an ASH if my scenarios become too complex.
  19. eegee

    Is it possible to delineate monster names?

    I understand that, but I would like to merge the same command for multiple monsters/locations. For example: [monster A <delineation> monster B] attack with weapon vs [monster A] attack with weapon [monster B] attack with weapon
  20. eegee

    Is it possible to delineate monster names?

    When making the Custom Combat Script, is possible to put multiple location names or multiple monster names? If so, what should I use to delineate them? p.s. I couldn't find the answer here or here.
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