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  1. U

    quick SVN primer (for scripters)

    Ah, yea, that was a combo of me being unobservant and TortoiseSVN automatically creating folders. When I copied the https:// address from sourceforge, I removed some command line stuff from the start, but didn't notice the " cartouchehunter-svn" after, so TortoiseSVN interpreted that as a...
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    quick SVN primer (for scripters)

    Hey, I'm trying to get my first script here set up with SVN, and so far I'm not having luck. I'm not sure I'm doing the "Make a new project there" step right. Does any one have more info? Also, it doesn't seem to be easy to change the initial settings from when I created a project or to delete...
  3. U

    CanAdv -- check whether you can adventure at a given location

    I was pretty sure the Oasis and Desert were available from the start of the run in Ed. The wiki seems to confirm this: -The Arid, Extra-Dry Desert and An Oasis are unlocked from the start. -The combat zones in A Small Pyramid are not available. -Upon completing the path, The Upper Chamber...
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    CanAdv -- check whether you can adventure at a given location

    Hey, thanks for keeping this up to date. I was just playing around with Donavin69's KingdomExplorer script which uses CanAdv, and I found a few zones that it thought were inaccessible that were accessible at the time. Just wanted to let you know in case there's an easy solution for next time...
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    CartoucheHunter

    With digitrev's help, I was able to explain away all of the issues I had with CanAdv. Technically, I could add it back in to remove the flashing red on the side panel when it tries inaccessible zones, but is it really hurting anything to leave it out? I guess it's a few extra server hits...
  6. U

    KingdomExplorer

    Thanks, lost. I seem to have gotten it working and posted it here.
  7. U

    CartoucheHunter

    CartoucheHunter 0.9 This script requires ZLib and CanAdv This script is designed to adventure in every zone that does not already appear in today's log, and abort if you find a cartouche. -I recommend wearing The Crown of Ed the Undying, pirate fledges, and maximizing +combat%. -If the script...
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    KingdomExplorer

    Anyone know a good way to get this to abort if it finds a cartouche? Today I made a kludgey "script" that was just a txt file with a line of "http://127.0.0.1:60080/adventure.php?snarfblat=" for each location, but after running that today I came to look for a more elegant solution and saw this...
  9. U

    New Content - Implemented New path "Actually Ed the Undying"

    Cat spading at level 21 and 26 supports that it's a fairy with weight = level http://kolspading.com/forums/viewtopic.php?f=2&t=457
  10. U

    New Content - Implemented New path "Actually Ed the Undying"

    Thanks for all these updates. I'm poking around spading servant formulas. I just spent a while with my cat out and it looks like Mafia doesn't know servant weight caps at level 21. I started the day with a lvl 21 cat, and after a number of kills, mafia showed it's level was 22. Going to the...
  11. U

    Feature Spoiler coordinates for Setting Sail

    Good deal. Thanks!
  12. U

    Question about resting to restore HP

    I just accidentally spent 7 turns resting in a SC AoSP run when I clicked on my health in the relay browser character pane, didn't have enough mp to cast "Shake it off", and apparently "rest at your campground" was checked in my restore options. I have unchecked resting, so I'm not worried...
  13. U

    Feature Spoiler coordinates for Setting Sail

    Could I request the addition of a spoiler for the Set an Open Course for the Virgin Booty noncombat that shows valid sets of coordinates for each of the three stats? Not a big deal, but I find it's one of my more regular visits to the wiki. (Valid coordinates are located at the top of the...
  14. U

    Help scripting a Florist reminder

    Cool, that looks like it should do what I'm interested in. I'll give it a try.
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    New Content - Implemented Reanimated Reanimator

    It seems reanimated semi-rare monsters may be causing trouble with the semirare window. Mafia rejected all 3 fortune cookie numbers when I ate a cookie after fighting a baa'baa that I'd copied with the reanimator. Early in Day 2 of a SC KOLHS run, I ate an optimal dog after finishing my turns in...
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    Help scripting a Florist reminder

    Hey guys, I haven't done a lot of scripting, but I want to throw together a quick script to help me remember to visit my florist. I want to start out simple and clunky, but maybe refine it so it's less intrusive later. I want an array of int's. The index represents all zones' snarfblat...
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    Bug - Fixed The warProgress property is only changed when viewing the Island with relay browser

    I didn't do the farm and it returns "none". I did the other 5 quests and they return "fratboy" and are marked with a red "F". The comment at the end of combat still only thought 1 hippy had been defeated.
  18. U

    Bug - Fixed The warProgress property is only changed when viewing the Island with relay browser

    I'm seeing the same behavior as Fluxxdog. I'm running r12972. Also, after the first time I visited the lighthouse after starting the war, it was marked with an "F" when I returned to the Island map, even though I hadn't fought any lobterfrogmen.
  19. U

    Bug - Not A Bug Modifier Maximizer significantly slower than in the past

    Heh, k, thanks. Guess that means I've been in aftercore and it's about time to go back to ascending.
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