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  1. That FN Ninja

    Bug - Fixed Modifier Maximizer glitch

    It looks like the maximizer doesn't know how to handle the equip keyword when used with words that start with a number: > maximize moxie +equip 7-Foot Dwarven mattock Unrecognized keyword: equip Unable to meet all requirements via equipment changes. See the Modifier Maximizer for further...
  2. That FN Ninja

    Bug - Fixed Plural of imp air is cans of imp air

    Wasn't sure how to label this, bug or new content. Don't mean to offend. The plural of imp air is "cans of imp air".
  3. That FN Ninja

    TraFa - The familiar helper

    Update 1.7 Re-factored code (less server hits, less global variables, converted many functions to boolean return, renamed many functions and variables to be less cryptic) Added Holiday Log support. Uses the modifier maximizer to maximize familiar experience when combat training. Added...
  4. That FN Ninja

    Miner.ash - Automated ore farming

    Thanks slyz. However, while that prevents the script from aborting it doesn't do what I want it to do, which is just open the sea if all they need to do is talk to the old man. So here's an update that should just open the sea, but I won't be able to test it for awhile because I'm trying to...
  5. That FN Ninja

    Hiding support scripts from menu?

    If you don't mind changing the file names you have a few options: Obviously this wouldn't work for support scripts unless you changed their name wherever they are imported, it can, however, clear out quite a bit of unused scripts that you want to keep, but don't want to show up in the menu.
  6. That FN Ninja

    Zlib Variable Manager

    Okay, thanks Theraze. I added the workaround for now. Didn't bump the version number.
  7. That FN Ninja

    Zlib Variable Manager

    You are welcome. :) This is because the version tracking for PrefMan wasn't fully implemented. I added it in to v0.3. I still don't know what's going on with the CCS though. Preference Manager v0.3 Update Implemented version tracking. Now parses the descriptions of the properties from the...
  8. That FN Ninja

    Miner.ash - Automated ore farming

    Okay thanks. I just wanted to make sure before posting an update. Update v2.4 Fix Harem location name.
  9. That FN Ninja

    Miner.ash - Automated ore farming

    Why do you need the Menagerie key? The Knob Shaft is in the lab. As far as I can tell, the only fix I need to make is to change the location name. Am I missing something?
  10. That FN Ninja

    Script debugging help

    I think just moving the boolean[location] tpl map into your foreach loops fixes the issue. If I'm understanding it correctly.
  11. That FN Ninja

    TraFa - The familiar helper

    Okay, thanks for the info.
  12. That FN Ninja

    First (real) attempt to make an ash script: Sewer.ash

    Leaving off the semi-colon does not give a function undefined error. It gives an "Expected ;, found X" error. Where X is whatever it finds next after the last parentheses.
  13. That FN Ninja

    First (real) attempt to make an ash script: Sewer.ash

    It is very hard to debug anything with so little information. A missing curly brace is the most common mistake I've made that has given a script parsing error, not the only one. Like I said, that snippet of code is fine and throws no errors for me. I don't think the error lies with that part of...
  14. That FN Ninja

    Request: Queen Cookie farming script

    Update v1.5 Removed the sole user preference. No editing variables required. It now uses the mafia preference "pendingMapReflections" when determining the number of potions needed. Also, calling it directly, you can now specify the number of cookies to get...
  15. That FN Ninja

    First (real) attempt to make an ash script: Sewer.ash

    There's nothing wrong with the snippet of code you posted, commented or uncommented. Most common cause I've encountered for a script parse error is a missing curly brace.
  16. That FN Ninja

    TraFa - The familiar helper

    Glad to hear it. And the typo is fixed for the next release. Thanks. I hope Z didn't see it! :o Sorry, tgetgel. I guess I missed your post. Thanks for the suggestion. ;) For familiar equipment like the tiny fly glasses I will add a maximize familiar experience command, but this will only be...
  17. That FN Ninja

    ASH Plural Typed Constants

    That's what I was looking for. Thank you sir.
  18. That FN Ninja

    ASH Plural Typed Constants

    I need some help. What is wrong with the following syntax: slot test = $slot[weapon]; boolean[slot] constant = $slots[test];returns - Bad slot value: "test" Does this have to do with it being immutable? I don't want to change the constants value, I just want to create a plural-typed constant...
  19. That FN Ninja

    SmartStasis -- a complex script for a simple CCS

    @StDoddle: LoL. I just saw your sig. That makes me happy. @Veracity: I love you. You are the wind beneath my shuriken.
  20. That FN Ninja

    Feature - Implemented Failed maximize returns a "true"

    It would be pretty useful. I asked about using the maximizer with speculate quite awhile ago, but I didn't actually make any feature requests. The maximizer wasn't to a point where Jason was ready to implement such a thing at the time.
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