Recent content by natnit

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    Bug - Confirmed Maximizer didn't equip a weapon

    This has happened to me again I believe 3 times in the last few days (autoscend, Normal Zoot). Sometimes closing and reopening mafia resolves it. Today I pulled Nuge's crossbow to see if that would resolve it (after seeing your post, MCroft) to no avail. Here's some debug info. > debug output...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Back at my PC, so can test some more. When running with your suggested change to make it "KoLCharacter.recalculateAdjustments(debug: true, ...)" the maximizer always suggests equipping a weapon and offhand. When running it with debug: false, the maximizer suggests staying unarmed I tried to...
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    Bug - Confirmed Maximizer didn't equip a weapon

    I made this change to Speculation.java, and now running the maximizer is throwing an uncaught error. Here's the output from my debug log =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KoLmafia r28087-M, Windows 10, Java 21.0.1...
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    Bug - Confirmed Maximizer didn't equip a weapon

    The first two tabs here, "Verbose Logs", include a maximizer call with the added logs for item, exp, and ML. I split it across two tabs because I noticed something interesting - (closing/reopening the Mafia app and) logging in unarmed vs. logging with the cleaver equipped changed the behavior...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Here are the updated logs with the specific mod queries (haven't made the Speculation change yet). Will add to the sheet today! Maximizer: 5item,10exp,+200bonus June cleaver,-tie,2 dump,effective Maximizing (1st time may take a while)... Outfits [Eldritch Equipage, Bounty-Hunting Rig...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Looking at Debugging: Maximizer didn't equip a weapon, in the "Equipped Cleaver" tab, the maximizer never attempts the June Cleaver & Roman Candelabra combination. The only offhands it considers on that sheet are June cleaver, unbreakable umbrella (broken), and (none)
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    Bug - Confirmed Maximizer didn't equip a weapon

    Thanks for the continued suggestions! Here's what the logging code looks like now: Edit: Here's the data cleaned up, in sheets: Debugging: Maximizer didn't equip a weapon In my quick skim through the output, I didn't see any mods in the log. The cases I tried, output attached: starting...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Added this to ModifierDatabase.java, line 432 RequestLogger.printLine("*** Setting familiar in ModifierDatabase: " + fam.toString()); Logged in Ran maximizer string while unarmed Equip June cleaver Ran maximizer string while equipping a one-hander Unequip June cleaver Equip familiar cubeling...
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    Bug - Confirmed Maximizer didn't equip a weapon

    I can do it (still in the error state :cool:). Added a log there and recompiled Mafia. Will run through some maximizer tests later today
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    Bug - Confirmed Maximizer didn't equip a weapon

    Hah! I dreamed about it last night too. Had gathered some data but didn't have a chance to post it. Great to be in such excellent debugging company! Helpful to read your musings, and I'll add some narrative of my own: Ryo alluded to this, but it looks like there's distinct steps of Maximizer...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Yup, that's me! Using maximizer string = "5item,10exp,+200bonus June cleaver,-tie,2 dump" Case 1 - Default (no familiar, unarmed) > modtrace item typesourceItem DropItem Drop PenaltySporadic Item DropCombat Item Damage Percent ItemCincho de Mayo+15.00= +15.00 Itemcombat lover's...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Good idea, Ryo. Here's the pared down maximizer string with "-tie" and only the bits that keep me unequipped: "5item,10exp,+200bonus June cleaver,-tie,2 dump" * Maximizer output with the same +200bonus June cleaver Maximizer: 5item,10exp,+200bonus June cleaver,-tie,2 dump Maximizing... Outfits...
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    Bug - Confirmed Maximizer didn't equip a weapon

    FWIW, I'm also having trouble writing a test that exposes this issue. Here's as far as I got in case someone else has a flash of inspiration: (in MaximizerTest) @Test public void equipsWeaponsOverUnarmed() { final var cleanups = new Cleanups( // Character specific...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Day 2 of ascension, character is luckily still in the same spot. (e.g. maximizer is failing in the same way). A few more observations: * Without changing anything in my inventory, changing the maximizer weight from the default "+200bonus June cleaver" will eventually suggest that I equip a...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Currently a Pastamancer in Hardcore Avant Guard, Opossum sign. Here's the output from 'equip': > equip Hat: Apriling band helmet Weapon: (none) Off-hand: (none) Shirt: Jurassic Parka (kachungasaur mode) Pants: designer sweatpants Back: bat wings Acc. 1: Cincho de Mayo Acc. 2: combat lover's...
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