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    Bug - Confirmed Maximizer didn't equip a weapon

    This has happened to me again I believe 3 times in the last few days (autoscend, Normal Zoot). Sometimes closing and reopening mafia resolves it. Today I pulled Nuge's crossbow to see if that would resolve it (after seeing your post, MCroft) to no avail. Here's some debug info. > debug output...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Back at my PC, so can test some more. When running with your suggested change to make it "KoLCharacter.recalculateAdjustments(debug: true, ...)" the maximizer always suggests equipping a weapon and offhand. When running it with debug: false, the maximizer suggests staying unarmed I tried to...
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    Bug - Confirmed Maximizer didn't equip a weapon

    I made this change to Speculation.java, and now running the maximizer is throwing an uncaught error. Here's the output from my debug log =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KoLmafia r28087-M, Windows 10, Java 21.0.1...
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    Bug - Confirmed Maximizer didn't equip a weapon

    The first two tabs here, "Verbose Logs", include a maximizer call with the added logs for item, exp, and ML. I split it across two tabs because I noticed something interesting - (closing/reopening the Mafia app and) logging in unarmed vs. logging with the cleaver equipped changed the behavior...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Here are the updated logs with the specific mod queries (haven't made the Speculation change yet). Will add to the sheet today! Maximizer: 5item,10exp,+200bonus June cleaver,-tie,2 dump,effective Maximizing (1st time may take a while)... Outfits [Eldritch Equipage, Bounty-Hunting Rig...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Looking at Debugging: Maximizer didn't equip a weapon, in the "Equipped Cleaver" tab, the maximizer never attempts the June Cleaver & Roman Candelabra combination. The only offhands it considers on that sheet are June cleaver, unbreakable umbrella (broken), and (none)
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    Bug - Confirmed Maximizer didn't equip a weapon

    Thanks for the continued suggestions! Here's what the logging code looks like now: Edit: Here's the data cleaned up, in sheets: Debugging: Maximizer didn't equip a weapon In my quick skim through the output, I didn't see any mods in the log. The cases I tried, output attached: starting...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Added this to ModifierDatabase.java, line 432 RequestLogger.printLine("*** Setting familiar in ModifierDatabase: " + fam.toString()); Logged in Ran maximizer string while unarmed Equip June cleaver Ran maximizer string while equipping a one-hander Unequip June cleaver Equip familiar cubeling...
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    Bug - Confirmed Maximizer didn't equip a weapon

    I can do it (still in the error state :cool:). Added a log there and recompiled Mafia. Will run through some maximizer tests later today
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    Bug - Confirmed Maximizer didn't equip a weapon

    Hah! I dreamed about it last night too. Had gathered some data but didn't have a chance to post it. Great to be in such excellent debugging company! Helpful to read your musings, and I'll add some narrative of my own: Ryo alluded to this, but it looks like there's distinct steps of Maximizer...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Yup, that's me! Using maximizer string = "5item,10exp,+200bonus June cleaver,-tie,2 dump" Case 1 - Default (no familiar, unarmed) > modtrace item typesourceItem DropItem Drop PenaltySporadic Item DropCombat Item Damage Percent ItemCincho de Mayo+15.00= +15.00 Itemcombat lover's...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Good idea, Ryo. Here's the pared down maximizer string with "-tie" and only the bits that keep me unequipped: "5item,10exp,+200bonus June cleaver,-tie,2 dump" * Maximizer output with the same +200bonus June cleaver Maximizer: 5item,10exp,+200bonus June cleaver,-tie,2 dump Maximizing... Outfits...
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    Bug - Confirmed Maximizer didn't equip a weapon

    FWIW, I'm also having trouble writing a test that exposes this issue. Here's as far as I got in case someone else has a flash of inspiration: (in MaximizerTest) @Test public void equipsWeaponsOverUnarmed() { final var cleanups = new Cleanups( // Character specific...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Day 2 of ascension, character is luckily still in the same spot. (e.g. maximizer is failing in the same way). A few more observations: * Without changing anything in my inventory, changing the maximizer weight from the default "+200bonus June cleaver" will eventually suggest that I equip a...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Currently a Pastamancer in Hardcore Avant Guard, Opossum sign. Here's the output from 'equip': > equip Hat: Apriling band helmet Weapon: (none) Off-hand: (none) Shirt: Jurassic Parka (kachungasaur mode) Pants: designer sweatpants Back: bat wings Acc. 1: Cincho de Mayo Acc. 2: combat lover's...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Oh frabjous day! I was able to repro this case, and hit the new abort&log (thanks Alium!) I'll keep my char in this error state -- let me know if there's any maximizer strings y'all want. The main thing I notice from the log is that SLOT WEAPON only contains ranged weapons (edit: two-handed...
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    Bug - Confirmed Maximizer didn't equip a weapon

    Howdy fine mafia folks! I ran into this issue today (after multiple months of not experiencing it), and I wanted to share some logs, thoughts, and debugging. * KoLMafia-28048 * Beginning of a normal seal clubber run in the Quantum Terrarium path * I have (at least) the standard IOTMs, and most...
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    bumcheekcity's Easy Snapshot Maker

    As a tool for collectors, I think the niftiest thing (even though it might be a bit out of scope) is being able to sort by relative rarity. For each monster, count up the number of people who have exhaustively researched it. For example, 2000 people have fully researched a dairy goat, but only...
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    Bug - Fixed not detecting / refusing to use skills

    Shortly after rollover, CDM changed charsheet.php and showplayer.php such that "Rank:" was replaced with "Fame:". My guess is that this broke some parsing regexp. Here is the debug output: (So definitely something in CharSheetRequest). Edit: Line 315 of CharSheetRequest.java, specifically.
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    bumcheekcend.ash - A zero setup semi-automated ascension script!

    I've heard rumorings that one of the path rewards is a permable skill that treats your fists as sword and shield (no citation). If this ends up working with Hero, subsequent challenge runs might be scriptable.
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