Still no viable test case where a weapon is selected but not equipped. I still poke at things once in a while but since I'm not running autoscend a lot I don't get reminded that there is still a concern as often as I perhaps should. My project to make a MiniMaximzer that only considered on...
My logout script has the following because the previous iteration of Excavator would not automagically submit spading data.
if (get_property("spadingData") != ""){
cli_execute("try; ash import excavator; flush_spading_data()");
}
Do I still have to submit data (manually or via script) or...
I have equipped outfits as a Prof. If one or more items cannot be equipped because of stats there is an error message but elements of the outfit that are not subject to stat checks do get equipped.
Several of my observations were based upon the state of the repository (and what was actually checked out via KoLmafia) and that changed significantly with the most recent update. I still had to uninstall, delete some residue and reinstall but the state of what is on my machine makes a bit more...
Is anyone thinking about a way to manage equipping outfits as the Professor? I'm thinking of cases where KoLmafia will switch something to visit a NPC or location as well as just trying to equip an outfit via script or relay browser or KoLmafia.
I sort of looked and I think everything goes to...
I had figured out that TypeScript was compiled into JavaScript which KoLmafia can execute but since the files in the git repository are TypeScript I was not sure at which point the compilation actually occurred. Thanks.
Random, bordering on philosophical, comments that might be of interest.
I needed local changes to excavator because the project list was static and embedded in code. If excavator had augmented its own list of projects with entries from a user controlled file then I could have managed my...
See https://kolmafia.us/threads/login-problem-could-not-acquire-file-lock.29544/
Basically the installation process is not just download KoLmafia but download it to a writeable directory in the context of the user running KoLmafia. Eventually the install instructions will be updated and...
I am sad to report that the most recent update has broken many things for me. KoLmafia's git was unable to update my local copy. Uninstalling and reinstalling via KoLmafia did not seem to change anything in the scripts directory. There seem to be no ash files in git\gausie-excavator. The...
Accountability.
I still do not have a reproducible case where the maximizer recommends a weapon, is allowed to equip and fails to equip the recommended weapon. Still have some things to try and help find such a case, but...
Exactly. But the preference is set in spite of the fact that breakast failed to get clovers from the hermit. Maybe it is a feature because my login script manually executes "breakfast"?
What I did - called "breakfast" via cli_execute at the end of my login script during a Were run at a time...
Breakfast does not complete successfully when it is run as a Beast. I would like to know about this failure or have it not occur.
Some possibilities:
Change the meaning of the preference breakfastCompleted to be breakfastCompleted successfully so the Beast failures can be detected.
Not...
Welcome to the snail races. As far as I can tell the cases where the maximizer does not equip a weapon are cases where the weapon contributes nothing to whatever is being scored. So now I have to figure out why the weapon does not contribute and then decide whether that is correct or not. For...
Still here. I do not have a repeatable case - manually or via tests - where the Maximizer recommends a weapon and then it is not equipped. I have several cases where a weapon is not recommended and I believe that recommendation is correct. I have questions about the sequencing of things in...
Everything you think you know is probably wrong.
I went back to the data in the OP and decided to make a test that replicated it. I thought I had done something similar but when you run out of ideas...
I also unconditionally forced "2 dump" for the WEAPON slot only, whenever the code was...