This works. You need to include the quotation marks. I don't understand why we need quotes in this case and we don't need them for aim for the bullseye for example but it works.
There is still an issue with mafia in this zone.. I know I am literally the only person who uses the zone (because nobody else shows up on the leaderboard) but I use it every day. It's a pretty magic place because for one thing you can get three guaranteed pvp fights from using feel superior...
OK, after perusing the page you referenced I think I am starting to get the idea with regards to macros.
I was thinking that "using the BALLS macro" in css would be making a macro inside of vanilla KOL and then referencing the macro (by what you named it) inside of mafia. It seems like that is...
This does in fact work. It seemed like it was throwing at random parts a few days ago when reading the output in mafia, but I downloaded the most recent version of mafia and instead of saying a specific body part it says the %part, which corresponds to the butt on the grid. (counting clockwise...
So the number of slices on the board can change according to how many parts it has
Current hypothesis from what I have noticed so far:
Parts change position with the same monster across different rounds.
If you have multiples of the same part (two butts or two arms for example on the board)...
I believe the devs (cdmoyer) were talking about makin changes to how the item works, something involving a temporary fix that refreshes the page. I can't double check because the forums of loathing is showing an error page for me currently.
I had some issues trying to use the skills using...
I have been running a number of turns with the scarecrow using time trousers and would like to keep track of how many adventures it is giving me. It would be nice if it said under the familiar how many adventures have been gained similar to the gibberer. I would like to calculate how often I get...
Nice, this brings up a few questions for me and adds some direction. I can target the cocktail which has multiple drops and see if items become unobtainable sooner. It seems pretty clear that drone copies don't count as multiple drops.
Also, if yellow ray doesn't work below a certain drop...
I would like to find out the drop rules for this zone. My instinct is that it might not be a straight 15% when adventuring in the zone. I have a pretty high drop rate at the beginning of a session and can try to make a script to keep track by printing out my item drop, and if a drop is missed...
In "A desert stretch of I-911" Boot stomps do not get counted. It is a weird zone, because you get 3 rounds no matter what, and that includes releasing the boots, which generates paste. This is not a bug with regards to Kol, (I reported the behavior a while back) but just a quirk of the zone...
I had this problem again in r27022. And resolved it the same way.. (manually going adventuring there and getting hare-brained) but didn't seem to have the problem running the same revision yesterday and a couple days ago.
Adding a mood works great, thanks. It might be useful to add a checkbox to stop if beaten up occurs, (to make it obvious and easy) but the mood option works perfectly
When I start my day I need to turn auto-recovery off because otherwise it will just drain all my mp while switching through some different outfits. (going between high hp and low hp outfits and buffs)
At other times I need to turn on auto-recovery.
Sometimes I forget that I needed to turn on...