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    Fork²~ UberPvPOptimizer - an updated PVPBestGear

    It looks like this needs updating.. got the error: Reserved word 'modifier' cannot be a variable name (UberPvPOptimizer.ash, line 222, char 40 to char 48) is there another resource or place to look just for verbosity mini?
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    Bug - Won't Fix Mafia doesn't know that sphygmayomanometer from mayo clinic melts on rollover.

    Sometimes I have mafia open until after rollover. If I do then it will mess up my login script because it thinks that I still have a sphygmayomanometer from the mayo clinic in my inventory (or maybe on my person) even though it has melted. I don't know if this is a common problem to all melting...
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    Bug Mafia Thinks Tom Drum fight takes place in shadow rifts.. if you were adventuring in shadow rifts

    I also wasn't able to do run_combat() afterwards to actually make the fight happen afterwards. I guess because it doen't know it is in a fight? Is there a way to make mafia to automate the quad tom sandworm fight if it doesn't know it is in a fight? This is the code I was using.. if...
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    Bug Mafia Thinks Tom Drum fight takes place in shadow rifts.. if you were adventuring in shadow rifts

    I used mafia to start the free tom drum adventures with sandworm. It thought that it took place in the shadow rifts and advanced the combats there. If it actually does advance the shadow rift combats that would be interesting and useful, but I think it is just confused by the tom initiated free...
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    Bug maximizer doesn't take $familiar.soup_weight into account when maximizing familiar weight

    The familiar_weight() variable also does not reflect soup weight and take it into account, although it takes all the other modifiers into account. My stomping boots show the right number of runaways taking into account the extra pounds and the correct weight shows up in the display but my script...
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    How do I update Mafia manually to know Witchess puzzles are solved?

    Thank you! I did it from cli and it worked: > set puzzleChampBonus = 20 puzzleChampBonus => 20 Preference puzzleChampBonus changed from 5 to 20
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    How do I update Mafia manually to know Witchess puzzles are solved?

    My preferences and variables all reset randomly a week ago, I have been working on getting things back on track, but can't figure out how to make mafia know that I have solved the witchess puzzles. Maybe there is something out there addressing this, but I haven't been able to find anything so...
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    New Content - Implemented Everfull Dart Holster

    This works. You need to include the quotation marks. I don't understand why we need quotes in this case and we don't need them for aim for the bullseye for example but it works.
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    Bug I-911 location not seen as being available issues again (still)... Can we track availability and possibly turns remaining from quest tracker?

    There is still an issue with mafia in this zone.. I know I am literally the only person who uses the zone (because nobody else shows up on the leaderboard) but I use it every day. It's a pretty magic place because for one thing you can get three guaranteed pvp fights from using feel superior...
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    New Content - Implemented Everfull Dart Holster

    OK, after perusing the page you referenced I think I am starting to get the idea with regards to macros. I was thinking that "using the BALLS macro" in css would be making a macro inside of vanilla KOL and then referencing the macro (by what you named it) inside of mafia. It seems like that is...
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    New Content - Implemented Everfull Dart Holster

    This does in fact work. It seemed like it was throwing at random parts a few days ago when reading the output in mafia, but I downloaded the most recent version of mafia and instead of saying a specific body part it says the %part, which corresponds to the butt on the grid. (counting clockwise...
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    New Content - Implemented Everfull Dart Holster

    So the number of slices on the board can change according to how many parts it has Current hypothesis from what I have noticed so far: Parts change position with the same monster across different rounds. If you have multiples of the same part (two butts or two arms for example on the board)...
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    New Content - Implemented Everfull Dart Holster

    I believe the devs (cdmoyer) were talking about makin changes to how the item works, something involving a temporary fix that refreshes the page. I can't double check because the forums of loathing is showing an error page for me currently. I had some issues trying to use the skills using...
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    Feature Track adventures gained from scarecrow or hatrack with time gear?

    I have been running a number of turns with the scarecrow using time trousers and would like to keep track of how many adventures it is giving me. It would be nice if it said under the familiar how many adventures have been gained similar to the gibberer. I would like to calculate how often I get...
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    Bastille

    If someone fixes the script please do share.
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    New Content Step right up! Post monster Meat and/or item drop spading here!

    Nice, this brings up a few questions for me and adds some direction. I can target the cocktail which has multiple drops and see if items become unobtainable sooner. It seems pretty clear that drone copies don't count as multiple drops. Also, if yellow ray doesn't work below a certain drop...
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    New Content Step right up! Post monster Meat and/or item drop spading here!

    I would like to find out the drop rules for this zone. My instinct is that it might not be a straight 15% when adventuring in the zone. I have a pretty high drop rate at the beginning of a session and can try to make a script to keep track by printing out my item drop, and if a drop is missed...
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    Bug In "A desert stretch of I-911" Boot stomps do not get counted. Area still has issues with appearing not available to mafia.

    In "A desert stretch of I-911" Boot stomps do not get counted. It is a weird zone, because you get 3 rounds no matter what, and that includes releasing the boots, which generates paste. This is not a bug with regards to Kol, (I reported the behavior a while back) but just a quirk of the zone...
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    Bug I-911 location not seen as being available issues again (still)... Can we track availability and possibly turns remaining from quest tracker?

    I had this problem again in r27022. And resolved it the same way.. (manually going adventuring there and getting hare-brained) but didn't seem to have the problem running the same revision yesterday and a couple days ago.
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