Thanks for the work-around, it mostly gets to what I would like to do. There is one small issue I'm encountering though, which is that I can't seem to get the script to recognize `keep1` as an add-on to that; If I try it in the notes, it seems to get ignored if it's on the end, or it prevents...
Thank you for this excellent script, it's quite handy in the day-to-day!
Any chance you would consider Pulverize support, for gear as well as combining powder->nuggets and nuggets->wads? If not then no worries, might take that on as a personal fork project ^^
Reporting in the year 2024, the script still mostly works, and can likely be adapted as needed.
Some quirks and issues that you'll need to adjust:
* Torso Awaregness to Torso Awarreness, find and replace (line 466).
* It is coded in a way that it hard stops after freeing all the Monkees...
With the changes to Valhalla no longer requiring confirming noskill, and also for my own farming purposes, I've put together this modification of Paz's script above. Note that it assumes the run has ended, just that the gash hasn't been jumped yet.
This also presently borks the script, since it doesn't recognize these gifs. Also means the logic of the script may need to be revised to prioritize twinkles/rares.
I guess so few thought about the Sea since it's been a while, until we were pulled back under.
Noticed I can't seem to quite get it to mood right. It has a unique way of being called: main.php?eowkeeper=1; It will continually return a result of 'You aren't in a choice adventure'.
Comparably, May Saber works OK, lets me do a choice just fine, and is called as main.php?action=may4, e.g...
Also found you can pare this down to a CLI command, and thus also an unconditional mood:
main.php?action=may4; choice #
Helps for those with the Mac struggle, I spent a good while trying to figure a way to write an .ash file before deciding to tinker in CLI.
Is there a way to force the DG skill selection? For some reason it keeps dropping to a very low baseline of:
Blood Chains
Chill of the Tomb
Madness of Untold Aeons
Perceive Soul
Sinister Charm
I've tried scanning batpath for these skills but I can't narrow down where they'd all be listed...
As above, the HP cost trips up my scripting sometimes for Blood Bond.
If possible, I'd also like it to maintain extra turns effect beyond the initial cast, maybe something like an option for mood: "With Cocoon, treat HP-cost skills as costing 20MP instead"
I'll admit I'm only a novice to most coding, and didn't realize the while statements would be constantly checked and would just keep on that path. I've got it to a fairly stable point now, but I am looking to pare it down and make it more efficient, so I'll take your suggestions and continue to...
EDIT: I just need to be more confident I guess.
[ default ]
scrollwhendone
"abort pastround 28"
while match broke
while match solid gold || match optimal
skill sing along
call hivemind
"skill saucegeyser; repeat"
endwhile
while match untouchable
skill...
I'm having some success with 'while match', yet still encounter some issues in doing what I'd like. In particular:
* If the monster changes mid-combat (Macrometeorite), is there any way to have the script re-check attributes? EDIT: I *think* the reason it presently doesn't re-check is due to...
Could we have an option put in that would not stop automation if buff balancing fails? It might be slightly inelegant, but it would at least ensure continuous automation if Chilled is present.
Is there perhaps a way to make the script keep to a certain outfit for the most part in HC? The one option present - bcasc_dontTouchStuff - does mostly as it says, but if it changes into something, such as the comedy club items, it doesn't then recognize to change back. This is especially...
The script seems to be running nicely for me, but is there a way to specify for it to switch back to another familiar? Also, is there some value determination going on when it farms, and thus decides certain things aren't worth it? I noticed it did not get me Game Grid tokens, and it seemed to...