phreddrickk
Active member
Right now, it is pretty much impossible for an adv1 call to send you to Drunken Stupor. Based on this code, you can adventure while overdrunk if you're holding a wineglass, or if you're going to a location that overrides stupor (e.g., trick-or-treating, tunnel of LOV, etc), or if you're going to Pete's special stupor, or if you're in Spelunky or Batfellow. If there is a way to deliberately adventure in Drunken Stupor via a script, I'd love to hear it--I've done enough research and asked around enough that I'm reasonably confident that you cannot.
Drunkness protections are good, and it's perfectly understandable that adv1 cannot adventure regularly while you're overdrunk. However, I believe that adv1($location[Drunken Stupor], -1, "") should be able to successfully send you to a drunken stupor.
The primary motivation here are wanderers. Digitize, kramco, and other wanderers can be encountered while overdrunk sans-wineglass. They'll occur in the Drunken Stupor zone, sure, but they'll actually show up. I would like for my scripts garbo and freecandydotexe to be able to fight embezzlers while overdrunk without a wineglass, because that would be worth a lot more meat than they currently are. I think that explicitly submitting the location as Drunken Stupor is enough to show intentionality, and prevent users from unintentionally finding themselves in a stupor.
I understand why things are set up the way they are, and if the answer to this boils down to "no one particularly wants to make this happen" or "no, that gets rid of too much drunkness protection", I get it. But I figured I'd float this to see if anyone else thinks this would be useful.
Thank you all so much for all the work you do on this important project.
Drunkness protections are good, and it's perfectly understandable that adv1 cannot adventure regularly while you're overdrunk. However, I believe that adv1($location[Drunken Stupor], -1, "") should be able to successfully send you to a drunken stupor.
The primary motivation here are wanderers. Digitize, kramco, and other wanderers can be encountered while overdrunk sans-wineglass. They'll occur in the Drunken Stupor zone, sure, but they'll actually show up. I would like for my scripts garbo and freecandydotexe to be able to fight embezzlers while overdrunk without a wineglass, because that would be worth a lot more meat than they currently are. I think that explicitly submitting the location as Drunken Stupor is enough to show intentionality, and prevent users from unintentionally finding themselves in a stupor.
I understand why things are set up the way they are, and if the answer to this boils down to "no one particularly wants to make this happen" or "no, that gets rid of too much drunkness protection", I get it. But I figured I'd float this to see if anyone else thinks this would be useful.
Thank you all so much for all the work you do on this important project.