M Metraxis Member Feb 17, 2010 #1 Is there a ccs setting that can be used to force mafia to stop when it encounters an unknown monster?
Is there a ccs setting that can be used to force mafia to stop when it encounters an unknown monster?
Bale Minion Feb 18, 2010 #2 No, but you could write a consult script that does the job. Something like... PHP: void main(int initround, monster foe, string url) { if(foe = $monster[none]) abort("Unknown monster!"); } Save that as unknownabort.ash and then your ccs would look something like... Code: [ default ] 1: consult uknownabort.ash 2: consult SmartStasis.ash 3: attack Okay, I'm just assuming you'd want to use SmartStasis since I can't imagine a CCS without it.
No, but you could write a consult script that does the job. Something like... PHP: void main(int initround, monster foe, string url) { if(foe = $monster[none]) abort("Unknown monster!"); } Save that as unknownabort.ash and then your ccs would look something like... Code: [ default ] 1: consult uknownabort.ash 2: consult SmartStasis.ash 3: attack Okay, I'm just assuming you'd want to use SmartStasis since I can't imagine a CCS without it.
M Metraxis Member Feb 18, 2010 #3 I see what you're saying. I wonder if it shouldn't be the default behavior or selectable, though. Yesterday was a little confusing until I realized I'd run over several penguins and a Dire Hellseal while doing a little work on my wad supply.
I see what you're saying. I wonder if it shouldn't be the default behavior or selectable, though. Yesterday was a little confusing until I realized I'd run over several penguins and a Dire Hellseal while doing a little work on my wad supply.