Feature - Rejected stun_skill() should know about Summon Love Gnats

I've never used stun_skill() before, so I may be misinterpreting its output.

But that function returns information about Soul Bubble for me, even though I've got access to lovebugs. Seems to me that Summon Love Gnats should be the preference, if it's available, since they cost literally nothing to cast (as opposed to 5 Soulsauce).

I'm in One Crazy Random Summer, if that's relevant.
 
stun_skill() is defined to return your class-specific stun skill. I can see why Summon Love Gnats might be preferable - and you are welcome to make a Feature Request to discuss that - but the ASH function is currently working as intended.
 
I changed this thread from a bug report to a feature request.

Original title: stun_skill() doesn't seem to know about Summon Love Gnats
 
stun_skill() is defined to return your class-specific stun skill. I can see why Summon Love Gnats might be preferable - and you are welcome to make a Feature Request to discuss that - but the ASH function is currently working as intended.
Ah, I see. The wiki description didn't make it clear that only class-specific skills were considered. I figured it was a hierarchy of all stunning skills.
 
I suppose it's fair to consider that Summon Love Gnats can stun for fewer turns than some of the class-specific skills (2 turns minimum, I believe). So maybe this function is best left suggesting only the class-specific skills, as originally intended. It might be better to let the user decide whether to use his/her class skill or the potentially less-effective Gnats.
 
I've been thinking about this and I think I like stun_skill() the way it is. I've already got logic in my personal combat script for weighing stun_skill()against potential Summon Love Gnat usage and the thing I like best about it is knowing that I have TWO SEPARATE stun skills coming to me. The stun from stun_skills() and the stun from my love gnats.

If love gnats was returned by stun_skills, I'd actually lose functionality. I'm going to update the wiki to make it clear that stun_skill() only returns the class skill.
 
It's not only that it's potentially less useful, it's also that you might want to save the longer stuns for later in the day.
 
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