phreddrickk
Active member
I've noticed something a little odd.
At the beginning of the day, after rollover, I see these results from appearance_rates:
This seems inconsistent with the logic from gausie's PR about this.
It corrects itself when my location is set to smooch, and remains fixed thereafter:
At the beginning of the day, after rollover, I see these results from appearance_rates:
Code:
> js appearanceRates(Location.get("The SMOOCH Army HQ"))
Returned: aggregate int [string]
Deuce Freshly => 0
Geve Smimmons => 0
Pener Crisp => 0
Raul Stamley => 0
SMOOCH general => 33.333333333333336
SMOOCH private => 33.333333333333336
SMOOCH sergeant => 33.333333333333336
none => 0
> get _smoochArmyHQCombats
0
This seems inconsistent with the logic from gausie's PR about this.
It corrects itself when my location is set to smooch, and remains fixed thereafter:
Code:
> js setLocation(Location.get("The SMOOCH Army HQ"))
Preference nextAdventure changed from Barf Mountain to The SMOOCH Army HQ
Returned: null
> js appearanceRates(Location.get("The SMOOCH Army HQ"))
Returned: aggregate int [string]
Deuce Freshly => 0
Geve Smimmons => 0
Pener Crisp => 0
Raul Stamley => 0
SMOOCH general => 0
SMOOCH private => 100
SMOOCH sergeant => 0
none => 0
> js setLocation(Location.none)
Preference nextAdventure changed from The SMOOCH Army HQ to None
Returned: null
> js appearanceRates(Location.get("The SMOOCH Army HQ"))
Returned: aggregate int [string]
Deuce Freshly => 0
Geve Smimmons => 0
Pener Crisp => 0
Raul Stamley => 0
SMOOCH general => 0
SMOOCH private => 100
SMOOCH sergeant => 0
none => 0