Richo the Dino
Member
Hey guys!
Ok, I've been scripting almost ever night. It's kind of like a drug.. always thinking of a better way to do things *grin*
But I am stuck, sorta, and so I'm back here
One of my subroutines farms the Barrel full of Barrels for level 2 drinks.
My next subroutine (I have the DB cocktail crafting skills permed) will go through and see if I can create level 3 drinks based on which mixers I have, and which level 2 drinks I have. (the idea being, if I have components to create a level 3 drink on hand which is helpful to my mainstat, do so. If not, save the components for a more salubrious ascension.)
My problem is, I normally have the preferences for "buy from the mall" and "buy from NPC" set to off. So it will only try to create drinks with on-hand components. Sometimes I turn these options on, so I can see what I can create even with buying materials.
What I want, is a line to put into the script that will force these options to be off at the start of every script run. I *never* want the program to decide to buy components for drinks. I only want it to upgrade drinks it can, for free.
(If this doesn't work, I guess i'll just closet all my money at the end of every run, and just let it try to buy things with $0, but in case it's possible, I thought i'd ask.)
Thanks!
Richo
Ok, I've been scripting almost ever night. It's kind of like a drug.. always thinking of a better way to do things *grin*
But I am stuck, sorta, and so I'm back here

One of my subroutines farms the Barrel full of Barrels for level 2 drinks.
My next subroutine (I have the DB cocktail crafting skills permed) will go through and see if I can create level 3 drinks based on which mixers I have, and which level 2 drinks I have. (the idea being, if I have components to create a level 3 drink on hand which is helpful to my mainstat, do so. If not, save the components for a more salubrious ascension.)
My problem is, I normally have the preferences for "buy from the mall" and "buy from NPC" set to off. So it will only try to create drinks with on-hand components. Sometimes I turn these options on, so I can see what I can create even with buying materials.
What I want, is a line to put into the script that will force these options to be off at the start of every script run. I *never* want the program to decide to buy components for drinks. I only want it to upgrade drinks it can, for free.
(If this doesn't work, I guess i'll just closet all my money at the end of every run, and just let it try to buy things with $0, but in case it's possible, I thought i'd ask.)
Thanks!
Richo