As a newbie, I hardly need this for myself, but it was another fun exercise of the slot functionality. It will dress you in the optimal rollover outfit from the standpoint of maximizing the number of bonus adventures you will be given. Thankfully, it is a much more tractable problem than maximizing your moxie, since there are essentially only twelve equippable items at the moment.
This will check your base stats and only pull items out of storage if they will help you right now. It will favor the Time Trappings outfit if you happen to be able to equip the entire thing, and can take care of wielding dual time swords if you have the skill for it. In theory, it may equip the dead guy's watch even if you have one of the other watches, but only after checking every other option. I imagine that anyone who has one of the elite watches probably is also carrying the tiny plastic stuff as well, so it shouldn't come up except in extraordinary circumstances.
As I say, me testing this would be pretty much not worthwhile, so I am particularly at the mercy of you masters of the game.
Edit: version 1.1 of jammies is now up. Even if I didn't have much adventure equipment, yeesh, I could at least have checked for syntax errors. :
Edit2: Just updated to version 1.2, taking advantage of several sexay new ASH commands. Pretty much the same logic, though.
Edit 3: Another update, now doing the Bounty Hunter and Nash Crosby's Still along with getting dressed for bed. It's getting to be a nice last-thing-in-the-day script. I've also taken the functions that had been in TirianLib.ash and folded them back in here, so that the logic would be easier for language newbies to follow. I'm still doing exciting things with TirianLib and it'll turn into a new "release" as soon as I get all of the wrinkles ironed out of it.
This will check your base stats and only pull items out of storage if they will help you right now. It will favor the Time Trappings outfit if you happen to be able to equip the entire thing, and can take care of wielding dual time swords if you have the skill for it. In theory, it may equip the dead guy's watch even if you have one of the other watches, but only after checking every other option. I imagine that anyone who has one of the elite watches probably is also carrying the tiny plastic stuff as well, so it shouldn't come up except in extraordinary circumstances.
As I say, me testing this would be pretty much not worthwhile, so I am particularly at the mercy of you masters of the game.

Edit: version 1.1 of jammies is now up. Even if I didn't have much adventure equipment, yeesh, I could at least have checked for syntax errors. :

Edit2: Just updated to version 1.2, taking advantage of several sexay new ASH commands. Pretty much the same logic, though.
Edit 3: Another update, now doing the Bounty Hunter and Nash Crosby's Still along with getting dressed for bed. It's getting to be a nice last-thing-in-the-day script. I've also taken the functions that had been in TirianLib.ash and folded them back in here, so that the logic would be easier for language newbies to follow. I'm still doing exciting things with TirianLib and it'll turn into a new "release" as soon as I get all of the wrinkles ironed out of it.