Captain Kirk Member Jul 4, 2014 #1 Pretty much like clover protection but for any underwater area. (sea, or party yacht)
Bale Minion Jul 4, 2014 #2 Ultrahydration protection would be a better model than clover protection. If a person agrees to venture into the sea without Fishy, then it shouldn't bother him about that for the rest of the day.
Ultrahydration protection would be a better model than clover protection. If a person agrees to venture into the sea without Fishy, then it shouldn't bother him about that for the rest of the day.
Crowther Active member Jul 4, 2014 #3 I have a mood I use for the sea and it aborts if I don't have fishy. That does require you to set your mood before entering the sea.
I have a mood I use for the sea and it aborts if I don't have fishy. That does require you to set your mood before entering the sea.
Theraze Active member Jul 4, 2014 #4 Or just put it into your before battle script. If the zone is the Sea, and you don't have fishy, abort.
Or just put it into your before battle script. If the zone is the Sea, and you don't have fishy, abort.
xKiv Active member Jul 5, 2014 #5 Theraze said: Or just put it into your before battle script. If the zone is the Sea, and you don't have fishy, abort. Click to expand... Does that deal with the sunken yacht now?
Theraze said: Or just put it into your before battle script. If the zone is the Sea, and you don't have fishy, abort. Click to expand... Does that deal with the sunken yacht now?
lostcalpolydude Developer Staff member Jul 5, 2014 #6 No, you have to check that location separately.