At present, visiting the Bounty Hunter Hunter in Mafia shows a dialog which shows the items being asked for and their locations. I usually end up heading to the wiki page on the BHH to see the average number of turns for those bounties, and then check the individual locations to see what the proportion of bounty-dropping monsters is.
For me personally, at least, it would be nice if Mafia provided some more details. I think that just seeing the number of items required, the combat rate and the proportion of bounty-dropping monsters would be enough. I’ve attached a patch implementing this as a sample. I’ve also attached a couple of screenshots for comparison.
Before:

After:

As regards the patch itself, I’m something of a Java neophyte—chalk up any intolerable aberrations to my inexperience. There’s probably a much better solution than “ChoiceWrapper”, for example. I just don’t know it myself.
One response I anticipate is “but you eventually learn this stuff anyway through practice”. I agree in principle; in practice, my unreliable memory means I’d much rather have Mafia spoonfeed this information to me. It’s also a small bonus to see the adjusted combat rate without having to think about it.
One other thing: this patch doesn’t account for choice adventures that turn into the combat you want. I have no idea how to do that.
EDIT:
Replaced the patch with an updated version. This fixes a bug where trying to take the bounty selected by default (i.e. opening up the dialog and clicking on the confirm button immediately) would fail. It also adds the details of the current hunt to the error message when you try to visit the BHH while hunting a bounty.
For me personally, at least, it would be nice if Mafia provided some more details. I think that just seeing the number of items required, the combat rate and the proportion of bounty-dropping monsters would be enough. I’ve attached a patch implementing this as a sample. I’ve also attached a couple of screenshots for comparison.
Before:

After:

As regards the patch itself, I’m something of a Java neophyte—chalk up any intolerable aberrations to my inexperience. There’s probably a much better solution than “ChoiceWrapper”, for example. I just don’t know it myself.
One response I anticipate is “but you eventually learn this stuff anyway through practice”. I agree in principle; in practice, my unreliable memory means I’d much rather have Mafia spoonfeed this information to me. It’s also a small bonus to see the adjusted combat rate without having to think about it.
One other thing: this patch doesn’t account for choice adventures that turn into the combat you want. I have no idea how to do that.
EDIT:
Replaced the patch with an updated version. This fixes a bug where trying to take the bounty selected by default (i.e. opening up the dialog and clicking on the confirm button immediately) would fail. It also adds the details of the current hunt to the error message when you try to visit the BHH while hunting a bounty.
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