IronTetsubo
Member
This is kinda a bug, but since it seems to be deliberate, I figured I'll start with a feature to avoid flaming. 
I was adventuring along, still in ronin, and wanted to maximize mainstat. I had pulled the trivial advocations item, and knew I had some cards lying around, so figured that'd show up - but it didn't. After some brief headscratching I went into the code and found:
so, okay - we don't show it if we're not able to interact. but, the various trivial cards are valid regardless of if you can interact (which I tested just to be sure). I tried removing the code just to see what would happen, and now it displays all 4 individual cards (which not a bad thing, since they're valid bonuses on their own), but not the trivia master effect. So, what am I missing? Is trivia master just not yet supported (effectively) by maximizer? I'll go dig further in the code, but figured it was worth a shot in the forum first.

I was adventuring along, still in ronin, and wanted to maximize mainstat. I had pulled the trivial advocations item, and knew I had some cards lying around, so figured that'd show up - but it didn't. After some brief headscratching I went into the code and found:
Code:
10860 slyz // Hardcoded exception for "Trivia Master", which has a non-standard use command.
10860 slyz if ( !KoLCharacter.canInteract() && cmd.indexOf( "Trivial Avocations Card" ) != -1 )
10860 slyz {
10890 slyz continue;
10860 slyz }
10861 slyz else
so, okay - we don't show it if we're not able to interact. but, the various trivial cards are valid regardless of if you can interact (which I tested just to be sure). I tried removing the code just to see what would happen, and now it displays all 4 individual cards (which not a bad thing, since they're valid bonuses on their own), but not the trivia master effect. So, what am I missing? Is trivia master just not yet supported (effectively) by maximizer? I'll go dig further in the code, but figured it was worth a shot in the forum first.