Bug Maximize has issues with oyster basket and two other conditions

Fluxxdog

Active member
using r9679

From the CLI:
Code:
Maximizing +equip oyster basket +item +mp regen min 1 min 1 max -familiar ...
Maximizing...
12157 combinations checked, best score 326.8749 (FAIL)
27228 combinations checked, best score 340.8749 (FAIL)
42679 combinations checked, best score 340.8749 (FAIL)
57542 combinations checked, best score 340.8749 (FAIL)
71515 combinations checked, best score 340.8749 (FAIL)
85563 combinations checked, best score 340.8749 (FAIL)
98487 combinations checked, best score 340.8749 (FAIL)
105600 combinations checked, best score 340.8749 (FAIL)
Putting on Hodgman's porkpie hat...
Equipment changed.
Wielding octopus's spade...
Equipment changed.
Holding Hodgman's metal detector...
Equipment changed.
Putting on flaming pink shirt...
Equipment changed.
Putting on Hodgman's lobsterskin pants...
Equipment changed.
Putting on Mr. Accessory Jr....
Equipment changed.
Putting on Hodgman's bow tie...
Equipment changed.
Putting on Hodgman's lucky sock...
Equipment changed.
Fernswarthy's Ruins is currently unavailable!
Holding oyster basket...
Equipment changed.
Maximizing...
6144 combinations checked, best score 340.8749 (FAIL)
Two notes: The first line is from a script that generates maximize() commands and returns the true/false. The note about the Ruins being unavailable is because the maximize returned false as part of that script. This is from a character who has the Spirit of Rigatoni and is a Pastamancer as well as several chefstaves, including a Staff of the Deepest Freeze. The second maximize attempt was after manually equipping an oyster basket and having maximize recalculate, still failing. If one of the 3 +conditions are removed, it works fine. All three together cause trouble.

The character can equip an oyster basket, gain MP regen, and still have slots left over to increase item drops.

Edit: Changing the MP regen to 1 min 2 max seems to allow it to work. Would that make this moot?
 
Last edited by a moderator:
Could you run the same maximizer expression, after adding ", dump" at the end?

EDIT: I think the problem is the "1 min 1 max" part, could you also try without it?
 
results for "+item +mp regen min 1 min 1 max +equip oyster basket -familiar , dump"
Code:
Maximizing...
SLOT 0
[straw hat (3,855), Brimstone Beret (536,871,169), Hodgman's porkpie hat (536,871,169)]
SLOT 1
[Coily™ (257)]
SLOT 2
[spiky turtle shield (257), Brimstone Bunker (536,871,169), Hodgman's cane (536,871,169), Hodgman's metal detector (536,871,169), oyster basket (536,871,169)]
SLOT 3
[flaming pink shirt (257)]
SLOT 4
[Brimstone Boxers (536,871,169), Hodgman's lobsterskin pants (536,871,169)]
SLOT 5
[Mr. Accessory Jr. (257), Order of the Silver Wossname (257), Baron von Ratsworth's monocle (1,281), Brimstone Brooch (536,871,169), Brimstone Bracelet (536,871,169), Hodgman's bow tie (536,871,169), Hodgman's lucky sock (536,871,169)]
SLOT 6
[octopus's spade (1,799), Brimstone Bludgeon (536,871,169), scratch 'n' sniff sword (536,871,169)]
SLOT 7
[pixel boomerang (257)]
SLOT 8
[Li'l Businessman Kit (771)]
SLOT 9
[]
SLOT 10
[wristwatch of the white knight (257)]
SLOT 11
[octopus's spade (1,799), Brimstone Bludgeon (536,871,169), scratch 'n' sniff sword (536,871,169)]
6144 combinations checked, best score 265.0 (FAIL)
Results of "+item +mp regen min +equip oyster basket -familiar , dump"
Code:
Maximizing...
SLOT 0
[sponge helmet (257), straw hat (3,855), Brimstone Beret (536,871,169), Hodgman's porkpie hat (536,871,169)]
SLOT 1
[Coily™ (257)]
SLOT 2
[oyster basket (536,871,169), Brimstone Bunker (536,871,169), Hodgman's cane (536,871,169), Hodgman's metal detector (536,871,169)]
SLOT 3
[flaming pink shirt (257)]
SLOT 4
[square sponge pants (257), Brimstone Boxers (536,871,169), Hodgman's lobsterskin pants (536,871,169)]
SLOT 5
[Mr. Accessory Jr. (257), velcro boots (257), Order of the Silver Wossname (257), Brimstone Brooch (536,871,169), Brimstone Bracelet (536,871,169), Hodgman's bow tie (536,871,169), Hodgman's lucky sock (536,871,169)]
SLOT 6
[Uncle Hobo's highest bough (257), Brimstone Bludgeon (536,871,169), scratch 'n' sniff sword (536,871,169)]
SLOT 7
[pixel boomerang (257)]
SLOT 8
[Li'l Businessman Kit (771)]
SLOT 9
[]
SLOT 10
[wristwatch of the white knight (257)]
SLOT 11
[Staff of the Deepest Freeze (257), Uncle Hobo's highest bough (257), Staff of the Kitchen Floor (257), Brimstone Bludgeon (536,871,169), scratch 'n' sniff sword (536,871,169)]
14694 combinations checked, best score 253.0
16128 combinations checked, best score 253.0
What strikes me as so weird is I've used "1 min 1 max" for quite some time now and not had this happen before. It was only today when it turned April 2 (KoL) and went to slap on the oyster basket. That's what got me thinking there was a problem with that originally. Like I said, using "1 min 2 max" doesn't give an error. Results for "+item +mp regen min 1 min 2 max +equip oyster basket -familiar , dump"
Code:
Maximizing...
SLOT 0
[straw hat (3,855), Brimstone Beret (536,871,169), Hodgman's porkpie hat (536,871,169)]
SLOT 1
[Coily™ (257)]
SLOT 2
[spiky turtle shield (257), Brimstone Bunker (536,871,169), Hodgman's cane (536,871,169), Hodgman's metal detector (536,871,169), oyster basket (536,871,169)]
SLOT 3
[flaming pink shirt (257)]
SLOT 4
[square sponge pants (257), Brimstone Boxers (536,871,169), Hodgman's lobsterskin pants (536,871,169)]
SLOT 5
[Mr. Accessory Jr. (257), Order of the Silver Wossname (257), Baron von Ratsworth's monocle (1,281), Brimstone Brooch (536,871,169), Brimstone Bracelet (536,871,169), Hodgman's bow tie (536,871,169), Hodgman's lucky sock (536,871,169)]
SLOT 6
[octopus's spade (1,799), Brimstone Bludgeon (536,871,169), scratch 'n' sniff sword (536,871,169)]
SLOT 7
[pixel boomerang (257)]
SLOT 8
[Li'l Businessman Kit (771)]
SLOT 9
[]
SLOT 10
[wristwatch of the white knight (257)]
SLOT 11
[octopus's spade (1,799), Brimstone Bludgeon (536,871,169), scratch 'n' sniff sword (536,871,169)]
9216 combinations checked, best score 223.00299
 
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