Bug - Fixed In relay browser - (auto) is too proactive!

Bale

Minion
r8305.

When I use the (auto) button on a choice adventure, if the choice leads to a combat, the fight is settled automatically, just like the choice adventure. Obviously I'd like to have the option of fighting the battle manually.

For instance, in the spooky forest, if I get "An Interesting Choice" and click the auto button, mafia will then kill the vampire for me automatically.

At the end of the battle, I'm left looking at a white main panel with no indication of what just transpired. I have to check the CLI to find out that I just killed a monster.
 
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I would have seen that as part of the feature. I'm not really sure how the 'auto' button works, but wouldn't changing this also cause auto-adventuring to stop for you to kill the monster too?
 
Until fairly recently, this selected the choice adventure and left it for the player to kill the monster. That's a big point of using the relay browser after all. It should be returned to that behavior.
 
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