Bug - Fixed Horrible relay failure in 10536

Theraze

Active member
Was adventuring in Knob Shafts trying to get the second Clancy level up in a Boris run using the relay browser and, when fleeing from a ghost miner, got a triple horrible relay failure, like so:
Monster: Ghost Miner (ATT 0.0, DEF 0.0, HP 1.0)
Monster resistances:
Player resistances:
ATT: 31 (94% × 17.98, death in 2)
DEF: 27 (95.45% × 39.9, win in 310000)
HP: 30, Value: 117.19 μ
horrible relay failure
horrible relay failure
horrible relay failure
Debug log is attached.
 

Attachments

Interesting. I stuck in a general Exception trap and and made it print a stack trace when we got one, but it didn't show the cause. That is not helpful.

Edit: ha ha ha. I didn't print the exception.

Well, I will submit a fix for that and then close this. If it happens again, open a new bug report. There is nothing I can do with this one.
 
Last edited:
Thanks. :) Yeah, I looked at the debug log and it didn't seem especially helpful, but I thought, especially with such a descriptive error in the gCLI, it should get posted. Here's hoping the next one will actually help fix the problem fully!
 
Revision 10538 fixes the bug that a "horrible relay failure" doesn't print the exception that happened during the relay.
That is the only bug that is "fixable" unless it happens again and we get a good stack trace.
Therefore, this is Fixed. :P
 
Back
Top