Giant Castle (ASH)

cjswimmer

Member
here is the current version of my Giant Castle script. 
Code:
stat Lookup_PrimaryStat()
	{
	stat ReturnStat;	
	if( my_class() == $class[turtle tamer] || my_class() == $class[seal clubber]) { ReturnStat = $stat[muscle]; }
  if( my_class() == $class[pastamancer] || my_class() == $class[sauceror]) { ReturnStat = $stat[mysticality]; }
  if( my_class() == $class[Disco Bandit] || my_class() == $class[accordion thief]) { ReturnStat = $stat[moxie]; }
  return ReturnStat;
	}
void Adv_SetWheelStat(stat StatNeeded)
	{
	if (StatNeeded == $stat[moxie] ) 
		{
		cli_execute("set choiceAdventure9=2"); 
		cli_execute("set choiceAdventure10=2");
		cli_execute("set choiceAdventure11=1"); 
		cli_execute("set choiceAdventure12=3");	
		}	
	if (StatNeeded == $stat[muscle] ) 
		{
		cli_execute("set choiceAdventure9=3"); 
		cli_execute("set choiceAdventure10=2");
		cli_execute("set choiceAdventure11=1"); 
		cli_execute("set choiceAdventure12=1");	
		}	
	if (StatNeeded == $stat[mysticality] ) 
		{
		cli_execute("set choiceAdventure9=1"); 
		cli_execute("set choiceAdventure10=3");
		cli_execute("set choiceAdventure11=2"); 
		cli_execute("set choiceAdventure12=1");	
		}	
	}
void Quest_GiantCastle()
	{
	stat statNeeded;
	int intStatTarget;
	boolean blnMatch;
	boolean blnHitIt;
	stat StatPrimary;
	stat Stat1;
	stat Stat2;
	StatPrimary = Lookup_PrimaryStat();
	if ( StatPrimary == $stat[moxie] ) 
		{ 
		Stat1 = $stat[muscle]; 
		Stat2 = $stat[mysticality]; 
		}
	if ( StatPrimary == $stat[muscle] ) 
		{ 
		Stat1 = $stat[moxie]; 
		Stat2 = $stat[mysticality]; 
		}
	if ( StatPrimary == $stat[mysticality] ) 
		{ 
		Stat1 = $stat[moxie]; 
		Stat2 = $stat[muscle]; 
		}
	blnHitIt = false;
	if ( my_basestat(Stat1) < 69 ) { blnHitIt = true; }
	if ( my_basestat(Stat2) < 69 ) { blnHitIt = true; }
	if ( my_level() < 11 ) { blnHitIt = true; }
	if ( my_adventures() == 0 ) { blnHitIt = false; } 
	while ( blnHitIt == true ) 
		{
		blnMatch = false;
		if ( blnMatch == false && my_basestat($stat[moxie]) < 69 )
			{
			statNeeded = $stat[moxie];
			intStatTarget=69;
			blnMatch=true;
			}
		if ( blnMatch == false && my_basestat(Stat1) < 69 )
			{
			statNeeded = Stat1;
			intStatTarget=69;
			blnMatch=true;
			}
		if ( blnMatch == false && my_basestat(Stat2) < 69 )
			{
			statNeeded = Stat2;
			intStatTarget=69;
			blnMatch=true;
			}
		if ( blnMatch == false && my_level() < 11 )
			{
			statNeeded = StatPrimary;
			intStatTarget=104;
			blnMatch=true;
			}
		cli_execute("conditions clear");	
		Adv_SetWheelStat(statNeeded);
		cli_execute("conditions add " + int_to_string(intStatTarget) + " " + stat_to_string(statNeeded));
		adventure(my_adventures(), $location[Castle in the Clouds in the Sky]);
		council();
		blnHitIt = false;
		if ( my_basestat(Stat1) < 69 ) { blnHitIt = true; }
		if ( my_basestat(Stat2) < 69 ) { blnHitIt = true; }
		if ( my_level() < 11 ) { blnHitIt = true; }
		if ( my_adventures() == 0 ) { blnHitIt = false; }
		}
	}


I keep thinking about changing the formula to be a bit more dynamic on regards to how many stat points are needed.  For instance, I may want to stop a little lower than 69 on the non-primary stats in case I am nowhere near reaching level 11 yet.  My initial thought is that I would go one stat point lower for every 5 points needed in another stat.  So for instance, if I am still 10 points away from level 11, I would stop the non-primary stat levelling at 67.  Any suggestions would be greatly appreciated.
 
"no function main or command found"
I get this error message. Sorry if it's something stupid I'm doing =X
 
Um... You have two choices. (I haven't fully read the script, so I am not certain I didn't miss anything.)

1) Import the script into another, and then whenever you want to call this script write a line like
Code:
Quest_GiantCastle();

OR

2) add this to the end of this script
Code:
void main()
{
   Quest_GiantCastle();
}

And that should cover you.

Oh, and technically you could do both without problems... ;)
 
[quote author=Presto Ragu link=topic=6.msg311#msg311 date=1145293856]
Um... You have two choices. (I haven't fully read the script, so I am not certain I didn't miss anything.)
[/quote]

Well a 3rd choice is to edit the script itself and just change the line

void Quest_GiantCastle()

to

void main()

(Im guessing... not actually too sure but I think it works...)
 
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