Feature - Implemented ASH functions and/or CLI commands to activate maze solvers

Fluxxdog

Active member
Let's say you're in the Louvre, dabbling around, and get bored. A simple ash or CLI would pick up where you left off and work through the maze. One such function exists already: hedgemaze() Why not similar ones that activate already present solvers. louvre(), wumpus(), and violet_fog() perhaps?
 
CCS: no, they're not combats.
choice adventure handling: no, because you're not in the gallery, you're already in the middle of the choice adventure.

It's either this or implement a run_choice() of mafia, but I don't think that's gonna be done if it hasn't already. And though most choice adventure handling works great, Spooky Forest is hella broken because of that damn sapling. Unless there's been an update I wasn't of. ... Of which I wasn't aware. In fact, the bug/feature involving this ends with:
Not a bad idea. I'll look at it more once we are done with the skeletons.
Maybe I asked for to complicated a FReq. A simpler solution would be to tackle the already existing bug/freq of infinite spooky sapling purchases and have a way for mafia to pick up running choice adventures mid-stream. I mean, if we have it for combats, why not non-combats?
 
I've never done wumpus or violet fog, so I wanted to cover the bases just in case. ;)

I've never tried to automate it after starting it manually. I honestly can't see why you'd get into that situation; especially often enough to want a feature to deal with it. But, I've never tried to see what happens if you use visit_url() and get dumped into the start of a choice adv. If that's the issue, I can certainly see why it would be important to have a way to finish up from where you're at as "best" as possible by current automation settings. Is that what you're saying? If so, I'm kinda surprised there isn't a way to handle that yet...
 
AFAIK, Mafia doesn't solve the wumpus game, it just tracks what you are doing. For the Louvre and the Violet fog (and any other choice adventure), maybe what you are asking for can be achieved by doing:
PHP:
cli_execute( "choice-goal" );
 
Ugh, typed something much more thorough, but an accidental Tab and backspace erased it all -.-

Short: Yeah, I'm surprised there's no "run_choice()" built in too.

Re: slyz-
Code:
choice-goal - automatically complete quest.
What the?? What... what is this supposed to do? What quest? Complete how? Who am I? Where... OK, hold on. <breath> OK, let's try that again. <test test> Yeah, a CLI version. Never knew what the hell it was for. Well, I guess that kills this feature request then. Though I guess another should be made to "clarify" choice-goal.

Spooky Forest is still broken though. (Friggin' 20 saplings...)
 
Last edited:
It would be nice to have run_choice() even if there is a CLI command, so we can access the html of the last page like with run_combat().
 
That would be true. a buffer run_choice() would be very welcome. And for the wumpus, I thought there was something in there for aiding in solving. Turns out it was just a link in the help menu.
 
I can see the use of this, in that case. (I know, I'm speaking as if what I say matters. :p) Could be very useful for helping with any new puzzles that come along.
 
Last edited:
Back
Top