Bug - Not A Bug Annoyingness with the familiar equipment slot when using the maximize command

For instance, just now when I maximized MP regen, it put a tam o'shanter on my March hare? It does things like this all the time and it's annoying, because I don't always remember to flip the right equipment back on. While it's nice that it thinks to put on the maypole/shanter at appropriate times, couldn't it be disabled for times when it's completely irrelevant?
 
First of all you might want to leave the whole annoying part out. they don't like that. also that is a feature, if it can't find an item that has that effect. it puts on the next best thing. in order to remove that put something like: maximize mp regen -tie
 
'The next best thing' is subjective to the extent that I don't see why it's worth guessing. And don't use the word annoying? People don't need to be coddled that much, I don't see how my post could be taken inappropriately.
 
Last edited:
The point is that it isn't annoyingness... it's doing exactly what you told it to:
Maximize for MP regen, and if a slot doesn't have a specific MP regen, use the fuzzy matcher to decide which of the other possible modifiers to apply to each slot.

Now, if you wanted it to JUST maximize for MP regen, you should have run what icon suggested:
maximize mp regen, -tie (I like putting the comma in there to let it know I'm changing between components)
This means only modify equipment slots if doing so will help my goal of getting more MP regen. Anything else is not worth changing for.

By using annoyingness, a subjective emotive term, about the code doing exactly what you told it to you're highlighting a failure to understand what you're requesting, not conveying the emotion you're desiring to share. Better would be expressing the exact behaviour that is confusing you (note that these are examples, and would still have been marked not a bug, as the true issue is your desire to avoid the 'tie' function):
Maximize command changing familiar equipment incorrectly
Familiar equipment changed when using maximize mp regen

If you want to make this easier to do, I'd suggest making yourself an alias similar to this:
PHP:
alias notiemax => maximize -tie, %%
then you can just run "notiemax mp regen max" and it will get you as much mp regen as it can possibly get, without affecting any slots that won't be improved by the change.

Also, "the next best thing" isn't subjective. It's following the chart given in the wiki article, and available to anyone who actually checks on commands...
 
If only the familiar equipment slot is 'annoying you', you can also add '-familiar' to your command, so it ignores the familiar equipment slot.
 
Thank you all for the clarification.

Also, "the next best thing" isn't subjective. It's following the chart given in the wiki article, and available to anyone who actually checks on commands...

And the chart is subjective. Thanks for the wiki link though, the wiki is generally a maze for me, I likely would not have found that article had you not linked me to it. The list of commands is very helpful, so much appreciated.

At this point I suppose it should be clarified that my annoyance is that the default (as in no modifiers) behavior is to do something that seems pointless. I'm also curious how other people use it since it is presumably the default behavior for a reason. I personally didn't see any value in it since it strikes me too much of a shot in the dark, which is why I initially thought it was a bug.
 
And the chart is subjective.
I don't think that word means what you think it means...

The article gives the precise expression used to choose "generally useful" equipment when nothing specifically addressing your other goals is available. You may disagree with the expression, but there is nothing "subjective" about it being the expression that is used; if you want to understand how such equipment is chosen, that tells you exactly what you need to know, exactly as Theraze said, and exactly the opposite of what you said.
 
In general, people use the modifier maximizer with a purpose.

There are people like me, that make a 'standard' list that involves checking primestat, setting which stats you'd like it to raise, a general priority for item and meat drops, and then allows for additional keywords if desired. If I have any item locations that don't have a single item that causes item drop, meat drop, moxie, ranged damage, initiative, muscle, or weapon damage... then sure, put whatever mafia thinks is best there.

Other people snipe through their lists, requesting the best item for a specific location, the best items for all locations except the ones they need to keep, or something similar, but in each case it's based on whatever factor they request. The people that work this was generally either disable tie or just use maximizer? to display what it would have equipped. Either way, they're fully in control of what's happening and any changes that may occur happen only because they choose to have them.

A third group picks a single factor, unleashing it on their full equipment/inventory and is confused when, shockingly, as they haven't told the system not to try to find equipment for their entire system, and only gave it a single factor, it finds parts that match for the entire system. Equipment provided WILL be the best for whatever factor is requested, as well as mafia can automate... but the system can only be as smart as the person controlling it.
 
I always use the Maximizer GUI and manually select the items I wish to equip (Tools -> Modifier maximizer). I tweak the expression on the spot, by adding '-equip scratch sword' or '+equip gift-a-pult' for example if I want other suggestions or specific items to be considered.

I understand that simply using the "maximize" CLI command can be confusing, and that some learning and tweaking is needed to get exactly what you want - but that's true for any powerful general-purpose tool like this.

The Modifier Maximizer thread in Community Support is kind of long to read, but there is a help in the Maximizer GUI, and of course the kolmafia wiki.

Thanks for the wiki link though, the wiki is generally a maze for me, I likely would not have found that article had you not linked me to it.
There is a search box in the kolmafia wiki, and searching for "maximizer" takes you to the relevant page ^^
 
Last edited:
Yeah, IIRC, most of the info in the wiki article is actually copied from the help button in the maximizer GUI. Interesting, isn't it, how if you provide a help button, so few people bother to click it?

Also, searching "maximize" also takes you to the proper page. I forget when that redirect was added in. (looks like... Nov. 22. So fairly recent!)
 
Back
Top