zarqon
Well-known member
One of the most common ways for a skill to be obtained in this game is by using items. Almost all of these items have been flagged with a "Skill: someskill" modifier, but there are a very few missing. Further, only the items that are "used" have this modifier, though other items that can be used in different ways also grant skills. I'd like to request adding Skill modifiers to skill-granting items for all the below methods, or at least all but "equip", which could get hairy.
Use
These are missing and ought to be added.
Eat
There is no other way to use these items other than eat them.
Drink
Chew
Effect
Having a certain effect sometimes grants a combat skill. Adding the relevant "Skill" modifier to those effects would be helpful additional information. This is where it starts to get a bit awkward though, as some effects grant multiple combat skills.
Equip
This is where it goes beyond awkward to completely insane and you may freely disavow this section and still consider the request implemented.
Most of the skills in the 7000s are combat skills granted by equipping items. A few skills (such as skill 4, which doesn't really concern us) seem to predate that decision but the vast majority of skills in that range are granted by equipping items. The problem again here is that sometimes multiple skills are granted by the same item (firing various arrows, firing various bottle rockets, katana skills, Mer-kin weapon skills, etc). But most of them are simply one combat skill directly granted by equipping one item. In short, though I would have immediate use for this information, feel free to take it or leave it.
I also didn't want to waste time compiling a list for this section if it wasn't likely to be implemented, but could do if it would make it likely.
Skill
There are even some skills that grant skills. These are also a many-to-one arrangement though.
That's all folks! Thanks for considering this feature request.
Use
These are missing and ought to be added.
- training scroll: Shattering Punch grants Shattering Punch
- training scroll: Snokebomb grants Snokebomb
- training scroll: Shivering Monkey Technique grants Shivering Monkey Technique
- Pocket Meteor Guide grants Meteor Lore
- Pocket Meteor Guide (well-thumbed) grants Meteor Lore
Eat
There is no other way to use these items other than eat them.
- insanely spicy enchanted bean burrito grants Chronic Indigestion
- steel lasagna grants Stomach of Steel
- sleeping dog grants Dog Tired
Drink
- steel margarita grants Liver of Steel
- sloppy jalopy grants Hollow Leg
Chew
- steel-scented air freshener grants Spleen of Steel
Effect
Having a certain effect sometimes grants a combat skill. Adding the relevant "Skill" modifier to those effects would be helpful additional information. This is where it starts to get a bit awkward though, as some effects grant multiple combat skills.
- Hot/Cold/Spooky/Stinky/Sleazy Breath each grant the eponymous combat skill
- Form of... Bird! grants you-eye view/talon slash/wing buffet
- Form of... Mole! grants tunnel upward/tunnel downward
- Taste the Inferno grants Nuclear Breath
- Takin' it Greasy grants Unleash the Greash
- Nanobrawny/brainy/ballsy all grant Unleash Nanites
- probably a few others I missed
Equip
This is where it goes beyond awkward to completely insane and you may freely disavow this section and still consider the request implemented.

I also didn't want to waste time compiling a list for this section if it wasn't likely to be implemented, but could do if it would make it likely.
Skill
There are even some skills that grant skills. These are also a many-to-one arrangement though.
- Spirit of X
- Soulsauce skills
That's all folks! Thanks for considering this feature request.
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