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  1. NotSoFastKiddo

    Is this possible for ccs - use fury skill only at maxfury

    Is it possible to make this run? ccs: furiouswallop.ash
  2. NotSoFastKiddo

    Is there a syntax for a custom combat script line: If fury==5 then skill furious wallop

    If fury==5 then skill furious wallop perhaps consult furyious.ash ?
  3. NotSoFastKiddo

    Bug - Not A Bug How to fix incorrect location name in adventure window

    Mafia kinda "senses" the location you adventure in by clicking in browser, but in little Canadia you get a wrong name
  4. NotSoFastKiddo

    Script showing progress in various paths/quests

    I'm wondering if there's a script that reads your inventory and storage and marking where do you stand on various quest, like the nemesis, clothing of loathing, 2024 paths suits, etc.. I think you get my drift, it could output a chart Nemasis: SC, TT, PM, S, __, AT Hateful...
  5. NotSoFastKiddo

    Do you know the IF statement to place in Mood Setup \ Command line - to cast a skill only if it has required MP

    In Mood Setup tab: Let's say I'm on 30 MP and an effect runs off, the skill to cast costs 100 MP, Mafia mood continues the game normally without declaring peace or restoring MP. Normally the Command is "Cast 1 Skill (100MP)" What I'm asking if Command could be "If MP>=100 then Cast 1 Skill...
  6. NotSoFastKiddo

    Bug - Not A Bug <solved>Mafia recasts effect already removed from mood

    Kolmafia r27935 Mafia recasts 2 effects already removed from mood, I have also created a new mood entirely twice without those two effects yet they recast. I've also log in and out of mafia several times. Those two effects were in previous mood list, already removed and later the mood list...
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