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  1. VladYvhuce

    New Content Quantum Familiar Support

    Couldn't find another topic on the path, so I'm posting this here. This is KOL bug, not tied to mafia. Last night, I tried doing a Quantum Terrarium run. A number of my items ceased to exist until I abandoned the run and forsake ronin. By "cease to exist", I mean that they were completely gone...
  2. VladYvhuce

    Warn if item creation costs adventures?

    Ok. After finishing a grey goo run and going back to a casual to do some more fiddling with things, I finally got it figured out. 1: Go to Item Manger. 2: Go to the Crafting section. 3: Click on Fine Tuning. 4 Set the 3 adjustable numbers to 0. 5: Set "Value of items in inventory" to "Free"...
  3. VladYvhuce

    yet another auto-updater (for Windows)

    Thanks for pointing that out. Prior to Mafia's requirement of needing something better than Java 8, I wasn't even aware there was something better than Java 8, or that something like Adoptium existed. It's not something I would've thought to even look up, because doing so would seem to be...
  4. VladYvhuce

    Warn if item creation costs adventures?

    That's understandable. Thanks for at lest letting me know it may take a while. Being patient is more reassuring than feeling paranoid. (y)
  5. VladYvhuce

    Warn if item creation costs adventures?

    Hello? Did anyone read this topic? I'm still not sure how to fix the problem.
  6. VladYvhuce

    Feature Adding "stop" for scripts to gracefully stop

    That sort of gets into "what do you mean by stop?". I'd say that the script can do whatever to make the stopping "graceful", so long as it doesn't cost more than 1 adventure to do so. I'm fine with the script doing things like swapping back to the gear I was wearing before I activated it, and...
  7. VladYvhuce

    r26065 - Primary lab by @Veracity0 in com

    Looks like the build failed.
  8. VladYvhuce

    r26061 - add Site Alpha Primary Lab and massive goo construct by @Ve

    I accidentally turned a few to the left manually. But after telling mafia to turn to the right in the choice adventure and automating, I got up to 19 ton goo mass. Starting at 18 tons, they got to where my typical seal clubber skills weren't doing much damage. The trio of 19 ton ones I fought...
  9. VladYvhuce

    Feature Adding "stop" for scripts to gracefully stop

    I'd suggest adding the functionality to the "stop after" button, so that one wouldn't have to either Stop Everything or close mafia to break a scripted automation. Allow the script to be stopped after its current turn is used. Currently, Stop After won't work for things like the Pandemonium...
  10. VladYvhuce

    Warn if item creation costs adventures?

    I've noticed recently that in the item manager tab, when I go to craft some advanced foods/drinks, mafia is no longer warning that this action is going to cost adventures, and simply goes ahead and creates them. I suspect that I might have accidentally disabled this warning somehow, but haven't...
  11. VladYvhuce

    Familiar equipment autoswitching again

    I've run into this with my own script. this fixed it for my script.
  12. VladYvhuce

    Bug - Not A Bug Mafia has broken something Post r25995

    I guess I'm not quite as tech-savvy as I should be. Does that mean I need to uninstall CHIT, or that there's a way to just disable it without doing so?
  13. VladYvhuce

    daily deed for getaway campsite

    I don't use a login script, but thanks for the info, should I decide to make one.
  14. VladYvhuce

    Bug - Not A Bug Mafia has broken something Post r25995

    Ok. Posted in the CHIT topic.
  15. VladYvhuce

    Character Info Toolbox

    As of r26000, the effects section of CHIT's charpane is empty.
  16. VladYvhuce

    Bug - Not A Bug Mafia has broken something Post r25995

    Hello. I just downloaded r26001, as my previous up-to-date was r25995. With r26001, I'm unable to see any of my active effects in the charpane. Reverting back to 25995 fixed this for me. I'll have to try with other updates bewteen the two to see if I can narrow it down.
  17. VladYvhuce

    accountval - What are you worth? What can you sell..

    True. And as you mentioned, 1 billion is way beyond what stinky cheese stuff was selling for earlier today when I was browsing the mall. Given the insane amount of items in KOL, there's bound to be some goofs now and then, though with any script.
  18. VladYvhuce

    accountval - What are you worth? What can you sell..

    This is because things in the mall must be sold for 100 meat or 2x the item's autosell value (whichever is higher). So, anything using mall prices will be off on things that don't actually sell very well/often in the mall. So, if you've got 100 super-common items that autosell for 1 meat and no...
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