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  1. ckb

    New Content CyberRealm keycode - 2025 item of the year

    Other things that need to be tracked: check if the trashcan has been visited Number of turns spent today in Cyberzone 1, 2, and 3 RAM available in combat
  2. ckb

    Bug - Fixed trackedMonsters resets on login

    If I use a tracker (such as Transcendent Olfaction) this sets property "trackedMonsters", but this is cleared if I log out and log back in. This is defined as 'Reset.ASCENSION_RESET' in TrackManager.java, but I have not been able to find what is causing it to reset on login. Also, both...
  3. ckb

    Bug Maximizer suggests breaking Slimesuit for a worse result.

    What is your "maximizerCombinationLimit" ? And do you get different results if you add "-tie"? And what happens if you remove all your equipment fist? I find these three things can lead to changes in maximizer results, especially when your inventory is large (like in Aftercore).
  4. ckb

    r28177 - What's Changed [*]fix: record lastCombatActions even if not writing to session log by

    I originally gated this behind the property "logBattleAction" because "lastCombatActions" is logging battle actions, and I thought someone might want to turn if off, or at least not have to update another property with every combat round... but I can see it either way. Making it log 100% of the...
  5. ckb

    Feature - Implemented Track combat actions

    PR submitted: https://github.com/kolmafia/kolmafia/pull/2558
  6. ckb

    Feature - Implemented Track combat actions

    My current setup has this as semicolor delimited list of actions, with skill id (sk#) and item id (it#) like this: steal;sk7247;sk7245;it5560;it5561;it9104;sk4034;sk7293;it2;it2402;it8935;sk3008; There is also "runaway", "jiggle", "twiddle", "attack". These all come from parsing already done...
  7. ckb

    Feature - Implemented Track combat actions

    I have a proof-of-concept PR in work that adds some output from FightRequest.java I am likely forgetting some edge cases, but it seems to work with my limited testing. I'll wait a day or so for feedback on this idea then submit.
  8. ckb

    Feature - Implemented Track combat actions

    It would be useful to track a history of actions that were done in combat to help inform future combat decisions (for the same combat). That is, track items and skills used so far during a combat. I envision a parseable list if skills and item IDs saved into a property like "_lastCombatActions"...
  9. ckb

    Issue with wham.php?

    This is most likely related to https://kolmafia.us/threads/december-2024-changes-in-kol-break-lots-of-stuff.30063/
  10. ckb

    r28154 - What's Changed [*]feat: parse takerspace ingredients, detect anchor bomb banish by

    Why are the properties _ ? They do not reset at rollover, they just add up. Like "availableSeptEmbers"
  11. ckb

    Feature - Implemented Bugbear Invasion Mothership tracking

    I am seim-confident I can make a PR to add the tracking. I know just enough to be dangerous and probably get this done. I also know that it will be requested that I add tests, and I have no idea how to do that. I will try to capture some HTML on my next run through the BI Mothership to help...
  12. ckb

    Feature - Implemented Bugbear Invasion Mothership tracking

    It would be helpful to track a number of things done in the Bugbear Invasion Mothership. General path tracking is complete per https://kolmafia.us/threads/new-challenge-path-bugbears.10129 Some properties to add for the Mothership: track # of [handful of juicy garbage] used = juicyGarbageUsed...
  13. ckb

    WTF Relay script collection

    I did a thing. And that was to make a quick relay script for TakerSpace. It uses WTF and Ezandoa's Choice-Override I am not keen on updates and probably should move everything to git and clean this up, but for now I am just posting the script here in case anyone wants to use it or copy it or...
  14. ckb

    Bug - Fixed You are too drunk to continue

    Even weirder, running those commands twice in a row, the second time mi inebriety swaps back and forth: Taking off everything... Everything removed. Returned: 20 Wielding saucepan... Familiar weight: KoL = 46 KoLmafia = 45 Equipment changed. Returned: 14 Taking off everything... Everything...
  15. ckb

    Bug - Fixed You are too drunk to continue

    For Science - I tried those same things. This first bunch of commands and the second. The first ran fine, but the second had issues: Returned: 20 Wielding Staff of the Grand Flambé... Equipment changed. Returned: 20 Taking off everything... Everything removed. Returned: 20 Maximizer: Loading...
  16. ckb

    PowerShell to Auto-Update KoLmafia

    As a third option, you can create a shortcut to the .ps1 file, then edit the 'Target' to %windir%\System32\WindowsPowerShell\v1.0\powershell.exe -ExecutionPolicy Bypass -File ".\KoLMafia-Updater.ps1" double-clicking that shortcut will run the PS1
  17. ckb

    PowerShell to Auto-Update KoLmafia

    Powershell is a Microsoft Windows scripting language. If you are on Windows, create a text file, copy and paste the code above into this file, then save it and rename it with a .ps1 extension. Right-click and choose 'Run with PowerShell'
  18. ckb

    Bug - Fixed Flagellate Flagon is not tracked properly

    marked as reusable in r28123 (thats the easy part) We still need to add a preference for it
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