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  1. B

    Feature - Implemented Modifier Maximizer = Fossilized Necklace & Crown of Thrones

    IT just need to track how many teeth are on it up to 5 teeth, or at the very least assume you have it filled out all the way.
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    Feature - Implemented Modifier Maximizer = Fossilized Necklace & Crown of Thrones

    I can understanding it not yet having support for the crown just like it doesn't have support for recommending changing familiars that give stats or abilities or hold equipment, but at the lease the Necklace should show up and be pretty easy. Thanks.
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    .jar and win7

    ok I solved this right away, I forgot I didn't have java installed...
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    .jar and win7

    I'm sure this has been posted or brought up previously, but my search yielded no dice. When I run a .jar it just brings up the not associated with any type of program and asks to search the web for appropriate program or select one. What is the solution to make it run kol mafia. I have win7...
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    Slime Tube Adventuring Script

    I'm having an issue with it not using my Squamous Gibberer instead of my Potato, in the Vars it says, "zlib SlimeTube_min_ml_familiar = Squamous Gibberer" but it just switches it to potato this is when I'm in mafia, but when I run it in relay is works as intented and brings out Squamous...
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    Hobopolis Ash Requests

    You're right, but it's only an example.
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    Hobopolis Ash Requests

    I did neglect to remember about Mafia's auto sewer preferences, and with your "first script" that should work. I wouldn't have to worry about anyone else killing hobo's but I'm looking for a script that could make scare hobo's and buff myself accordingly. when I did my previous solo runs, it was...
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    Hobopolis Ash Requests

    Hey, I was looking around and I couldn't find either of these, I'm looking for a script that will complete an optimal sewer, or at the very least buy all of the items needed for it. And for the second, a script that optimally farms the town square and puts up scare hobos. I've completed a few...
  9. B

    Make.meat.fast

    So when I do this I get this error Script parsing error (farm.ash, line 169) Fixed, there were two extra brackets I just removed. now it works perfectly.
  10. B

    Ascend.ash: hands-off ascension script

    Have more meat.
  11. B

    Ascend.ash: hands-off ascension script

    I think something more relevant would involve the modifier maximizer being run every so often for exp + moxie or something like that. Unfortunately there haven't been any updated since about Christmas, so who knows when one will come again.
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    One-Click Wossname -- automatic level 12 quest completion

    So I just tried doing this and it didn't quite work for me. "You have specified a default familiar that you don't have! ('is_100_run')" zlib ocw_f_default = is_100_run zlib ocw_f_farm = zlib ocw_f_junkyard = zlib ocw_f_lighthouse = is_100_run
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    Ascend.ash: hands-off ascension script

    Give it a try for yourself, and find out. :D
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    Ascend.ash: hands-off ascension script

    WTB Ascend.ash update. :)
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    CanAdv -- check whether you can adventure at a given location

    I'm getting this error with the latest build 8285, when running Farm.ash No adventuring in Typical Tavern Considering Friar's Gate: Considering 8-Bit Realm: Considering Whitey's Grove: Considering White Citadel: can_adv reports that the area is unadventure-able. Considering Black Forest...
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    autoBasement.ash - Better basement automation

    When I first started using this script when it first came out I was getting this error, and I can't remember if/what the fix was, or if it's even the same thing, but I'm getting this error nonetheless. [10888] Fernswarthy's Basement (Level 0) Encounter: The Beast with 256 Eyes Round 0: bazaaretw...
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    Pre-Hobo Boss Item Buffs (Alpha)

    So I'm still getting this error when it attempts to get the moleform buff, once it has the correct number of tunnels, it goes into an infinite loop when it comes to the next monster, I have a feeling that if no one else is getting this error it may be because of my 2 other CCS scripts. Also if...
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    What pieces of hobopolis equip are you missing?

    Is there an easier way to find it other then counting 304 lines, I ctrl+f 'd "put display" and the lines with that in it looked normal to me.
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    What pieces of hobopolis equip are you missing?

    > call scripts\HoboNeeds.ash Expected ), found put_display (HoboNeeds.ash, line 304) I get this error when I run hobo needs, but slime needs works fine.
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    Bug - Fixed Incorrectly Tracking Depleted Grimacite Equipment

    I've had this issue for a long time, and decided to finally post it, here is a pic that should explain it, but Mafia's Maximizer Modifier often misrepresents the numbers that depleted grimacte gives. Which I could also see as a problem for scripts that use it to determine HP, or muscle/myst/mox...
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