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    Modern castlefarming script

    No, it doesn't create your farming outfit, doing that is up to the user. The script uses custom outfits to decide what to wear, assembling an outfit and deciding what is or isn't optimal would be a whole separate script. A pretty ridiculous one, as its relatively easy to figure out a good...
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    macguffin.ash (a script in progress)

    Most of the change happened in the handle_combat() function, kain. If you have made significant mods to your copy, knowing that might help in merging the two versions back together. P.S. if you've made some kind of cool improvement/mod for you, tell me about it please! Even if you think not...
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    tiny plastic series 2: buying, DCing, stashing, sending

    Here's a little script I whipped up to get the new tiny plastic trophy without manually buying, DCing, and un DCing all 64 of the tiny plastic toys. You'll need a little bit of familiarity with ash to use this, but not much. Basically, theres a setting near the top which you can turn on to...
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    macguffin.ash (a script in progress)

    Thanks, Duff. I appreciate you finding bugs that I wouldn't have. I've used this script dozens of times already, so any remaining bugs are things I won't find on my character. As for an islandwar script, I actually already have a script like that! Except it only handles the war as a frat...
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    macguffin.ash (a script in progress)

    (The hidden city script has been updated, btw.) As for doing the protector spirits, I suppose I should have explained how that works. I'll use this post to do so. Basically, you can either use the hidden city script to control your combats in the hidden city, or you can ask mafia to do it using...
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    macguffin.ash (a script in progress)

    Ah. I've fixed this error. Basically, in the code to fetch a drum machine, it wasn't checking to see if you already HAVE a drum machine. A silly error on my part. I have uploaded a fixed version. Whoops!
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    macguffin.ash (a script in progress)

    Huh. First off, yes, the script does attempt to figure out where you were, in order to avoid doing something that has already been done. It does this through the quest log, by scanning for certains lines of text which then tell us what still needs doing. That, and a few inventory checks. The...
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    macguffin.ash (a script in progress)

    Yup, thats right, a complete (mostly) macguffin script. Mostly, in that it doesnt fight Ed, and it doesnt handle the new pirate content. It doesn't fight Ed because he's still one of my favourite new NS13 monsters :p First off, this script was primarily written to work for me, and I'm doing...
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    Modern castlefarming script

    This script has been updated, and it now has bountyhunting capabilities. Check first post for details.
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    Outfit Changer, a casual ascension aid

    The white whip was basically there as an alternative to an ice sickle due to the whole ML nerfing noncombats mechanic. I want stats and noncombats, damnit! I now use a bottle-rocket crossbow instead of the white whip (orange rockets FTW). As for the Yendorian Finery, I'm aware of it, and plan...
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    Trophy and Tattoo management project scripts!

    One swift perl script to the rescue! I have a preliminary data file for the tattoos, courtesy of the wiki and some regexes. Each line has three strings. The filename, a brief description of how to obtain the tattoo, and a 'category' string. I even included the 'OMG, not fair' tattoos which none...
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    Outfit Changer, a casual ascension aid

    Bump. A minor update has been made for the MP reduction code, the script no longer assumes you have a navel ring, and actually CHECKS to see if you have one before trying to equip it. Whoops. The default MP reduction order is now : plexi glass watch OR navel ring OR baconstone bracelet. It'd be...
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    Outfit Changer, a casual ascension aid

    First post updated, it should now do some checking for torso awaregness and skullsmashing, when equipping those items. Seifertim : Thanks for posting, I'm happy to know there is someone actively using this script, and finding it useful! As for the issue you describe : Are you using one of the...
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    Set_property()'s via script, questions.

    I think it is possible to do this, although changing the settings for the tabs in the display would probably require a restart (of mafia) to take effect. Try taking a look at your _prefs.txt files in your 'settings' folder, to find out what the various properties are, and what format they need...
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    stone spheres, and the item database

    If all you want to do is adventure in a given square in the hidden city, its fairly simple. A lot simpler than my complex 'explore the city' script, for sure! int citysquare = 99; string url = visit_url("hiddencity.php?which=" + citysquare); if(contains_text(url, "Combat")) run_combat(); else...
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    BHH script, etc

    I really liked your script, macman. Especially the datafile it produced, and the record you used for each bountyhunt option. I added a boolean to your record, which I use to indicate if -combats or +combats is preferred for that particular bountyhunt. I have updated the datafile, and attached it...
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    clan hopper

    Yay, I'm happy to know its useful for more than just the one person I wrote this for! Friendly word of warning: it has issues with fuzzy matches and whitelists. Say, if you're whitelisted to AFH and AFHeck; typing 'clanhop alliance' will match both clans. It'll print out all the matches, and...
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    Script timing?

    I, too, would love such a feature. For one thing, I've been wanting to test the execution speed of my custom combat script, and a few other large scripts that I am using. It would let me test out various different techniques, and see if any of them are hugely more inefficient that others...
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    Modern castlefarming script

    I have no idea at the moment what the overdrinking warning is caused by, that *shouldn't* happen at the start of the script. As for the countdowns, thats the code which orders buffs from buffbots. It orders the buffs, and then waits for 1 minute periods before checking if the buff has arrived. I...
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    clan hopper

    No, this isn't a hopper you can install into your clan hall. Rather, its a little tool for those hearty hearts who use their WL extensively to visit clans, but are also very lazy. Call the script, supply the name of the clan on your WL you want to visit, and it'll take you to that clan. Its...
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