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  1. fronobulax

    BatBrain -- a central nervous system for consult scripts

    Well. I faxed and fought. The display at the beginning of the fight had the minion image. The display at the end had the missing image. The location of the image that could not be displayed was http://127.0.0.1:60082/images/adventureimages/adventureimages/bond_minion1.gif Note the correct...
  2. fronobulax

    BatBrain -- a central nervous system for consult scripts

    And having asserted its expected repeatability it hasn't happened the two most recent times. I fight the faxed monster in the relay browser. When I got the fight page the image was of a man on skis. I used my CCS which is essentially SimpleSmack using BatBrain and at the end of the fight the...
  3. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    Thanks. What will be most useful in motivating me to put serious time back into this (as opposed to thinking about it once in a while) would be data for a specific case. I want a maximizer string, a set of equipment, and a weapon that is clearly better than nothing according to our...
  4. fronobulax

    BatBrain -- a central nervous system for consult scripts

    I can repeatedly get the above message by faxing and then fighting a Villainous Minion. ("repeatedly" means it has happened twice and I expect it to keep happening until I get all the factoids and stop faxing it :-) ) I believe it is generated by Batbrain since I can't find the non-constant...
  5. fronobulax

    JSON

    The JS portion is working as I hope and understand. I think I now have some tools and understanding so that if things stop working I can get farther along than I did this time. My big takeaway is that the name of JSON "fields" has to match the code and the data and I was not using that to...
  6. fronobulax

    JSON

    I understand. I like the feature very much and would like it to be maintained. I am walking a fine line between annoying you so much that you give in and maintain it or annoying you so much that you rip it out completely. The former makes the world a better place because it means I don't have...
  7. fronobulax

    JSON

    I thought I had done @Ryo_Sangnoir's fix because I edited and things worked. I just "fixed" it and got a 403. I will revisit in a couple of hours because I'm almost late for a meeting. I see you answered my print question so thank you.
  8. fronobulax

    JSON

    My inability to debug JavaScript is boundless. When my script accesses https://museum.loathers.net/player/2115655?_data=routes%2Fplayer.%24id._index (or similar) it no longer returns any data. I don't know of anything that has changed on my end. I will accept the possibility that this...
  9. fronobulax

    Feature - Implemented Track slime vials harvested/slime vial harvesting automation

    https://github.com/kolmafia/kolmafia/pull/2420 does a couple of other things but it adds a new daily preference and sets it when am item is used or an associated fight is encountered.
  10. fronobulax

    Feature - Implemented Track slime vials harvested/slime vial harvesting automation

    Got it. My knee jerk reaction, which is often sub-optimal, would be to have a daily preference that counted the visits. That would make it easy to script or make into a custom Daily Deed.
  11. fronobulax

    Feature - Implemented Track slime vials harvested/slime vial harvesting automation

    As in the Sauceror Nemesis Quest or something I am not remembering? If the former then you might want to look at https://kolmafia.us/threads/nemesis-quest-script.4761/ which scripted the quest without a KoLmafia preference. You could probably extract and modify code to give you exactly what...
  12. fronobulax

    Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0.

    I don't recall seeing it before but then I probably had not run spotless in several weeks. Finally got the IDE to format correctly :-) and not comitting anything.
  13. fronobulax

    Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0.

    I have the update. Just tried spotless apply and got Doesn't seem to prevent anything but...
  14. fronobulax

    Tattoos

    I don't think so. It would have to be scripted. See https://kolmafia.us/threads/tattoos-ash-updated.1736/#post-135376 which seems to have a couple of scripts which vary in whether they try and obtain the tattoo or not. You might look for greenbox or av-snapshot which are pretty robust about...
  15. fronobulax

    r28030 - Don't try to dereference a none location (NPE). by @phulin

    Not relevant but didn't we fix the headings? If so did a recent change unfix them? Or am I just remembering things that never happened? Thanks. https://kolmafia.us/threads/r28020-fix-tag-the-build-triggering-commit-not-the-latest-commit-by-midgley.29864/#post-175104 is the commit I was...
  16. fronobulax

    Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0.

    Not sure best place to discuss. When I build locally I get the above message at the end of the build. I don't recall how long I have been getting it because I usually build from a batch file the closes the command window so I have to be watching closely to see it. Is this something other...
  17. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    Consider adding dump or 2 dump to the maximizer string that is not selecting what you think it should. The road to understanding begins there. Most of the time someone says the maximizer can do "better" they are thinking of a factor that is not better or considered with the maximizer string...
  18. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    OK. There are times when the maximizer string is built to favor keeping existing equipment if swapping it out doesn't increase the score. That might be what is going on in this case.
  19. fronobulax

    Bug - Confirmed Maximizer didn't equip a weapon

    What that line is telling me, I think, is that it does not matter whether no weapon is equipped, a toy accordion is equipped or an antique accordion is equipped. I'd bet that, since the choice does not effect the score the maximizer just picks the first one, hence no weapon. I need to check that.
  20. fronobulax

    Bug - Cannot Reproduce No chatting with bodyguard familiar link in relay browser

    I'm not sure there is a problem here although there is certainly an opportunity for mafia to improve. That raises questions. Is there some kind of counter that controls the link? Does it reset after the monster requested in the chat is found? Is the counter always of the same duration or is...
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