If you say "edpiece foo", Mafia returns "Animal foo not recognised. Valid values are bear, owl, puma, hyena, mouse and weasel." However, "fish" is also a valid value.
Very minor issue, but it lists the desired drops from the ninja snowmen in the order "rope, carabiner, crampons", but they instead drop in the fixed order "rope, crampons, carabiner".
The values you give eatdrink aren't the amount of fullness etc. you want to fill, but the limit up to which you want to fill them. So if you want to eat until you hit fullness_limit(), you should call it with fullness_limit(), not fullness_limit()-my_fullness().
Manuel says that 'Zombie Goth Giant' (312) has attack 130, but KoLmafia says it is 0
Manuel says that 'Zombie Goth Giant' (312) has defense 117, but KoLmafia says it is 0
Manuel says that 'Zombie Goth Giant' (312) has HP 150, but KoLmafia says it is 0
Manuel says that 'Zombie Goth Giant' (312)...
I'd said I'd check, but I suppose that's redundant now. I do indeed see the clippers in the combat items list in the first post-quest combat (but if I try to use them, it says I don't have any), and that does indeed set questESpClipper in such a way that Guide thinks the quest is active.
There seems to be minor issue with the Big Clipper quest in Conspiracy Island. Everything works normally up to the point where it tells me to return to the radio. When I go to the radio and reply, it tells me how to use Weirdeaux's mansion to level. This is still fine. However, when I then...
I have a lot of skills permed, but even I have trouble with a lot of OCRS fights. I'd just been losing those fights, having entirely forgotten about CLEESH.
You encountered a "hilarious" monster, which replace words in the combat page with the word "salad". This confused Mafia into interpreting the MP gains as you getting items.
When I ran EatDrink today, I got these error messages:
You need 7 more Bee's Knees to continue.
You need 7 more Sockdollager to continue.
You need 7 more Ish Kabibble to continue.
So it thinks these are good drinks to consume, but it apparently doesn't account for the daily limit of 3 such...
That's definitely dangerous. The hedge trimmers aren't a quest item, which means:
A player might have them in their inventory even after the quest has been completed.
A player might want to mallsell them instead of using them.
It does?
What I mean is things like automatically using Lash of the Cobra on monsters whose drop you want, Curse of Fortune on dirty thieving bandits, and Curse of Stench on monsters you want olfacted.