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    WTF Relay script collection

    In the crafting discoveries, I'm only getting the effects of the script on the right column. EDIT: This is no longer the case.
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    Bug - Fixed _voteFreeFights not incremented when enemy is hit by macrometeorite

    It's working for me. When my _voteFreeFights was 2, I encountered the vote monster on the beach. In combat, I checked and saw that _voteFreeFights had been incremented to 3, where it stayed after I cast macrometeorite and killed the lobsterfrogman.
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    Bug - Fixed _voteFreeFights not incremented when enemy is hit by macrometeorite

    If you wear you "I Voted!" sticker and fight the resulting monster, but then hit it with a macrometeorite (I did this to get a lobsterfrogman), the _voteFreeFights variable remains what it was before the fight. However, I can confirm that the actual number of free fights does get used up this...
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    Feature - Implemented Default goals for Copperhead Club quest

    The Copperhead Club itself could use a "choiceadv" default goal. The Smut Orc Logging Camp should have "The Lacrosse Stick of Lacoronado" as a default goal; that's the item Shen wants you to get from there.
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    Bug - Fixed Mime army shotglass use not detected with speakeasy drinks

    I drank a Lucky Lindy via the CLI, but _mimeArmyShotglassUsed was still set to false.
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    New Content - Implemented Spacegate access badge

    Oh, sorry. I'll work around that, then.
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    New Content - Implemented Spacegate access badge

    It seems that right now, _spacegateTurnsLeft is updated only when you visit the terminal (which you're normally unlikely to do after choosing a destination). It seems like that should also decrement after each adventure through the spacegate.
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    prefix, postfix and operator expectations

    I'm confused as to why you expected the result you expected. The difference between ++num and num++ is present in many languages. Both increment num, but the former evaluates to the value num has after incrementing while the latter evaluates to the value num has before incrementing. ASH also...
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    New Content - Implemented Gingerbread City

    It's not that "food" and "booze" are plural, but that they're (usually) uncountable, in the same way as, for example, grass, money or water. In those case where a singular or plural is used, it's generally for different types rather than different individual objects. So one might use gear to...
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    New Content - Implemented Gingerbread City

    I have these two lines in my session log:
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    New Content - Implemented November 2016 IOTM - Granny Tood's Thanksgarden Catalog

    Turkey blaster is listed as having fullness, when it's really a spleen item.
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    Feature - Implemented Belilafs Comedy Club default goal

    I'm shocked and amused that it was my own thread you merged it into. I did indeed forget about that.
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    Feature - Implemented Belilafs Comedy Club default goal

    Add observational glasses as default goal In The Laugh Floor of Pandamonium, if you're doing the steel organ quest, you'll want to adventure until you get the observational glasses. I think this should be added as a default goal.
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    Best Between Battle Script Ever -- formerly AutoMCD

    I think this should be added to the choiceadv management for KOLHS: case $location[The Hallowed Halls]: case $location[Shop Class]: case $location[Chemistry Class]: case $location[Art Class]: if (have_effect($effect[Jamming with the Jocks]) > 0) friendlyset(700,"1","Sit with the Jocks"); else if...
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    You're right. Good point.
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    Winterbay's Helpful Automatic Monsterbasher (WHAM)

    I'd like the second this request, if it's possible. However, I'm not sure Mafia is able to tell what's a ghost and what isn't, so that might take a feature request. For now, I've been manually shooting/trapping the special ghosts.
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    Witchess fight script

    I just wrote a little script to help me get my daily witchess fights in-run (for aftercore, I use the profit-maximizing one from Bale). Maybe others will also find it useful. Once you have the script in your scripts folder, you can say "witchessfight food", "witchessfight knight", or...
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    Feature - Implemented Update HP/MP Usage GUI when preferences change

    If you use the CLI or a script to update hpAutoRecovery and such, this doesn't change what's displayed in the GUI. It would be nice if that automatically showed the new values.
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    Feature - Implemented Update a few default goals

    There are some goals I'd want, but they'd require programming (like this feature) instead of just an update to adventures.txt. One mundane goal to add would be a beehive for the Black Forest.
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